Coster Graphics
Coster Graphics

Coster Graphics

Coster-Graphics Game development and design tutorials and graphics


Indie Game Dev Log: 18/04/2020 (6 Tips for Large World Sketching)

18 Apr 2020 3 minute read 2 comments Timanious

Hi all! I hope you're all hanging in there even though the isolation is awful.. After a month of keeping my distance to people and not meeting friends I'm almost at the point where I want to hug total strangers or get squashed by them in a full train...

Indie Game Dev Log: 10/04/2020 (5 Tips for Organising Unity3D Game Assets)

10 Apr 2020 3 minute read 1 comment Timanious

  Making games alone isn't all fun and games.. Most of the time I spend working on my games I spend on organising and naming prefabs, models, maps, textures, materials, scripts, audiofiles, animations and other files. Working with a lot of files bec...

Indie Game Dev Log: 31/03/2020 (Skies From a World Without Airplanes)

2 Apr 2020 1 minute read 8 comments Timanious

Just some photo's today,.. I am still working on improving the Enemy Radar Tutorial that I posted about a couple of days ago so no news on that front.A couple of days ago I couldn't stay inside anymore, walls were coming at me so I had to go outside...

Indie Game Dev Log: 25/03/2020 (Unity Enemy Radar Tutorial)

25 Mar 2020 2 minute read 3 comments Timanious

Hi all,Last couple days I've been writing a little tutorial on how to create the enemy radar that I made for my game a couple of days ago. If you are interested, the full tutorial can be found on my own blog over here:https://timcoster.com/2020/03/25...

Indie Game Dev Log: 20/03/2020 (-NEW!- Enemy Radar)

20 Mar 2020 1 minute read 1 comment Timanious

Just a small indie game dev log update,..Today I've created a crude 'sketch' of what I kind of want the shape of the GUI to look like. For now i've only used a black texture for the borders but I'm probably going to make it look more like metal with...

Homeschool Tips/Suggestions for Parents and Teachers

19 Mar 2020 4 minute read 0 comments Timanious

Hi all. I'm a visual artist and part-time guest teacher at a high-school in the Netherlands where I teach students how to use different graphical and programming applications. The past several years I've researched a lot of different applications for...

Indie Game Dev Log: 18/03/2020 (Game Inspiration and Improving the UI)

18 Mar 2020 1 minute read 0 comments Timanious

Goal: Making the UI look more like the dashboard of a tankSo today i decided to do some work on the UI of TankBlazeAR (Working title). The main inspiration for this game is the VR game Battlezone VR that I've played on Playstation VR a while back. I...

Indie Game Dev Log: 17/03/2020 (Migrating Disease 2020)

17 Mar 2020 2 minute read 0 comments Timanious

Today is my 35th birthday and I can't even hug my mumYesterday i was working on a bunch of tileable hexagon grid textures for one of my game projects, (read more about that in my previous post over here: https://www.publish0x.com/coster-graphics/indi...

Indie Game Dev Log: 16/03/2020 (Tileable Hexagonal Textures)

16 Mar 2020 2 minute read 0 comments Timanious

The incredibly tedious and slow process of making tileable hexagonal grid textures..I'm posting this as a reminder to myself to never attempt to create tileable hexagonal grid textures like this again.Last couple of days I have been working on a set...

Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial

12 Mar 2020 1 minute read 0 comments Timanious

Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial Hey everyone!I recently published part two of a written Shader Graph procedural skybox tutorial on my blog over here: timcoster.com/2020/02/26/unity-shadergraph-procedural-skybox-tutori...