Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial
I recently published part two of a written Shader Graph procedural skybox tutorial on my blog over here:
And part one of the tutorial can be found here:
I also posted a small video on Youtube that shows what the end result may look like:
Part one is about creating the Shader Graph complete with layers for the stars, sky, sun and clouds.
Part two is about creating a C# day night cycle script that uses the properties of the graph..
Please feel free to have a look!