Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial
Unity Shader Graph Procedural Skybox Tutorial

Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial

By Timanious | Coster Graphics | 12 Mar 2020


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Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial

Hey everyone!
I recently published part two of a written Shader Graph procedural skybox tutorial on my blog over here:
timcoster.com/2020/02/26/unity-shadergraph-procedural-skybox-tutorial-pt-2-day-night-cycle
And part one of the tutorial can be found here:
timcoster.com/2019/09/03/unity-shadergraph-skybox-quick-tutorial/

I also posted a small video on Youtube that shows what the end result may look like:

https://youtu.be/8SIr41lUoYE

Part one is about creating the Shader Graph complete with layers for the stars, sky, sun and clouds.
Part two is about creating a C# day night cycle script that uses the properties of the graph..

Please feel free to have a look!

Greetings,
Tim


Timanious
Timanious

I'm an independent artist, teacher and game developer from the Netherlands. I love learning and writing tutorials about game design with Unity3D, programming and shaders. Feel free to visit my graphics blog at: timcoster.com


Coster Graphics
Coster Graphics

Coster-Graphics Game development and design tutorials and graphics

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