Indie Game Dev Log: 17/03/2020 (Migrating Disease 2020)
Migrating Disease 2020
Indie Game Dev Log: 17/03/2020 (Migrating Disease 2020)

By Timanious | Coster Graphics | 17 Mar 2020


Today is my 35th birthday and I can't even hug my mum

Yesterday i was working on a bunch of tileable hexagon grid textures for one of my game projects, (read more about that in my previous post over here: https://www.publish0x.com/coster-graphics/indie-game-dev-log-16032020-tileable-hexagonal-textures-xvorlr)
and today i still have some finishing up to do and maybe i'll make some extra textures that aren't as difficult.

So I don't have anything new to show from the game, but last night I have been playing a little bit with some GLSL ray marching shaders on my phone. I have a little app called Shaders on my phone that lets me write GLSL shaders while chilling on the couch, which is awesome:

Shaders App iOS

The last couple of weeks I've been studying how ray marching shaders work and I try to document as much of the steps and functions that are needed to program a ray marching shader as possible on my blog. So if you're interested in ray marching shaders have a look!:
https://timcoster.com/category/tutorials/english/shaders/
 
So yesterday I was trying to use a displacement function on a basic ray marching scene with a sphere and a plane and it got me some interesting glitchy/artifacty results that I really like. It reminded me of a drawing from an art school teacher that I had years ago that was called Migrating disease. So i thought it would be an appropriate title for this image:

Migrating Disease 2020


I think it kinda looks like the renders of the corona virus that they show on the news, but also a bit like a field with grass and flowers..
Since yesterday my whole country (the Netherlands) is basically on lockdown and everybody is supposed to socially distance themselves from the rest because of the corona virus. So socially distancing is the main topic at the moment, which is weird because now so many people probably feel the same way that I felt for a while now, which is socially distanced. I'm a mostly self-taught artist gone programmer rogue with a tendency to isolate so I can concentrate and it has taken me years of studying at home to get comfortable with programming and computer graphics. The problem with distancing and isolating yourself from the rest is that the more you do it, the harder it gets to become social again. My advice to people who have to work at home suddenly is to put on some music that makes you feel good, go for long walks, skype or facetime your friends etc. and get back to your social lives as soon as it's safe again.
Just good luck everyone, and keep on keeping up!

..Oh yeah and today is my birthday!,.. I wasn't planning on inviting a lot of people today but I was planning on doing that in about a week together with my mom her birthday, but she is a cancer survivor with a weak immune system at the moment, so I'm not going to risk hugging her and maybe infecting her..We'll just have to wait celebrating until it's safe again which may take months..Weird times these are, I just hope something good will come out of this mess.


Timanious
Timanious

I'm an independent artist, teacher and game developer from the Netherlands. I love learning and writing tutorials about game design with Unity3D, programming and shaders. Feel free to visit my graphics blog at: timcoster.com


Coster Graphics
Coster Graphics

Coster-Graphics Game development and design tutorials and graphics

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