Timanious | Publish0x

Timanious

I'm an independent artist, teacher and game developer from the Netherlands. I love learning and writing tutorials about game design with Unity3D, programming and shaders. Feel free to visit my graphics blog at: timcoster.com

Joined March 2020 29 Followers

Timanious

Indie Game Dev Log: 21/7/2020 (Unity Shader Graph StarField Tutorial)

21 Jul 2020 1 minute read comments Timanious

Unity Shader Graph StarField Tutorial   Hey everyone!A brand spankin' new Shader Graph StarField Tutorial is now live on my blog! :https://timcoster.com/2020/07/18/unity-shadergraph-starfield-tutorial/   It is a pretty comprehensive tutorial that e...

Indie Game Dev Log: 4/7/2020 (Project Virtual Museum III)

4 Jul 2020 1 minute read comments Timanious

Hi everyone! Last week, after working on it for 40 days straight, I released the virtual museum project that I was working on, just one day before the deadline.There are still a tiny couple of bugs in the released version 1.0 and there are many thing...

Indie Game Dev Log: 6/06/2020 (Project Virtual Museum II)

6 Jun 2020 2 minute read comments Timanious

Hi good people, I'm still working on the virtual museum commission so I just want to give a status update..Since the last post I have been working mostly on the Museum model in Blender and on improving the environment around the museum in Unity.My go...

Indie Game Dev Log: 21/05/2020 (Project Virtual Museum)

21 May 2020 1 minute read comments Timanious

Hi good people! I hope you're all doing good and that you are all keeping your hopes up.. The high school that I work for as a guest teacher, has asked me if I want to create a virtual museum/exposition for them, to showcase the students artworks for...

Indie Game Dev Log: 11/04/2020 (12 Electronic Music Albums for Increased Creativity AND Productivity)

11 May 2020 2 minute read comments Timanious

Indie Game Dev Log: 11/04/2020 (12 Great Electronic Music Albums for Increased Creativity AND Productivity) Hey Publish-ers!Because I do not want to bore you all to death with every small incremental improvement to my game that I'm developing (progre...

Indie Game Dev Log: 04/05/2020 (Procedural Hexagon Grid Game Board Creation II)

4 May 2020 1 minute read comments Timanious

Hey all!  Since last post I've been working on the procedural hexagon grid game board generator or 'BattleMapGenerator' is what I named the class..The goal was to use a random grid cell spawning approach similar to how some procedurally generated dun...

Indie Game Dev Log: 30/04/2020 (Procedural Hexagon Grid Game Board Creation)

30 Apr 2020 2 minute read comments Timanious

Hya folks! Since the last time I wrote I have been really busy with the development of a randomised hexagonal grid based game board generator script for my mobile arcade tank game project.. (See previous posts for more about that)Right now I would lo...

Indie Game Dev Log: 18/04/2020 (6 Tips for Large World Sketching)

18 Apr 2020 3 minute read comments Timanious

Hi all! I hope you're all hanging in there even though the isolation is awful.. After a month of keeping my distance to people and not meeting friends I'm almost at the point where I want to hug total strangers or get squashed by them in a full train...

Indie Game Dev Log: 10/04/2020 (5 Tips for Organising Unity3D Game Assets)

10 Apr 2020 3 minute read comments Timanious

  Making games alone isn't all fun and games.. Most of the time I spend working on my games I spend on organising and naming prefabs, models, maps, textures, materials, scripts, audiofiles, animations and other files. Working with a lot of files bec...

Indie Game Dev Log: 31/03/2020 (Skies From a World Without Airplanes)

2 Apr 2020 1 minute read comments Timanious

Just some photo's today,.. I am still working on improving the Enemy Radar Tutorial that I posted about a couple of days ago so no news on that front.A couple of days ago I couldn't stay inside anymore, walls were coming at me so I had to go outside...