I've had a pretty slow week in terms of my blockchain endeavors. It's been the second week of my vacation and I've been on a three day hiking trip to the Pfälzer Wald (South Western Germany). I really had a great time there and even though it was pretty exhausting, I really regained a lot of energy along the way. I've not fully settled back in but that's a recurring issue for me. Once I get out into the nature for a few days I remember how much more I'd love to just to that - go hiking, travel, enjoy the simple things in life. Alas, I'm not there yet and it will probably take another 4-5 years before I have a shot at it. We'll see how it goes, but for now, let's focus on the topic at hand and let's look at my token gains first:
Solid gains across the board, although Torum is having issues with mission rewards and so I've only got a small increase in XTM coming from gifts given to me by other users. I've also started to accumulate CTP which also explains the comparably low increase in LEO this last week. I feel like CTP and CTPtalk have huge potential and the value of that token should increase quite a bit eventually. I want to get to about 10,000 tokens in that regard and parts of my daily earning from other projects will go towards achieving that. I've also considered adding Bitcoin Cash, which I earn from noise.cash, but I've decided against it, as I don't have my other non-Hive non-gaming coins there either.
All in all, a decent week but nothing out of the ordinary. Next week is going to be quite a different beast, though. With great stuff coming to several of my games I expect to have an exceptional week upcoming. Let's get into the details for the games:
I'm pretty much on track for Splinterlands again, already battling around a rating of 4000 and without too much issues of completing my quests at the top so far. As anticipated, it took me two days to really settle with my bad performance from last season before I was able to get back into it. Splinterlands is one of the games which should provide me with an amazing week!
Remember the land presale? I was one of the guys that did some heavy shopping during that time and while my main focus obviously was on getting that region of land, I also got a lot of raffle tickets in the process. Next Tuesday, we'll finally have the great raffle taking place. You can find all details here but let me quickly give you the numbers of what's being raffled away:
Now usually I'm not a gambling person and thus I'm not a huge fan of lotteries either. But with 7,804 raffle tickets sitting in my account right now, I'm bound to find at least some cool stuff during the process. I'll keep you posted and will probably make a separate article about the raffle once it concluded.
Talking about great stuff coming to games soon. Alien Worlds is going to have its first huge update since they released into their beta. Next Monday, Shining will be added to the game. All details about how that's going to work can be found here. In short, shining is the game's burn mechanic which should both help to increase demand for TLM as well as reduce the amount of circulating copies for the lower rarities. This in turn should also help to increase their value quite a bit.
For now, I'm in full accumulation mode for the game. All TLM I gain is staked to the planet I operate on and all NFTs I find are staked on R-Planet for some additional gains. I'm highly fascinated by the whole concept of both Alien Worlds and R-Planet. It certainly is too early to tell, but this might turn into something huge if both games play their cards right. Being with such a potentially huge project right from the get go is both really entertaining and obviously a huge chance. The amount of TLM that can be mined daily is limited, so the more players come to the game, the less each one can earn from mining. Because of that, I feel like TLM might be severely undervalued at the moment.
eXode completes the list of games that should provide for a great upcoming week. In this case it's a bit further in the distance and not as definite as the other two games, but elindos has been hard at work on the Colonization aspect of the game and announced to show some more stuff in January. I don't think it will be the playable version of Colonization just yet, but we are certainly getting closer here.
The game turned out to take a lot longer to build than what all of us had anticipated. At the same time, the scope of it only keeps increasing. Colonization will be glorious and quite worth the wait in my opinion. It's also important to keep in mind that thus far, this game is only build by a single developer and that said, I think it's really impressive to see what he's building!
Rising Star just recently had its huge moment with the release of Instrument Crafting. I've already did an article about the feature and I'm really excited to finally see it live. Looking at the new missions and the collection site, it probably needs a little polish here and there, but other than that, the implementation looks really sound already.
For 1,000 Starbits per mission, you can now embark on a journey to the guitar fair to find guitar parts with which you then will be able to mint new guitar NFTs within the game. Looking at the collection page, there are 36 different versions available for crafting. That's quite the amount and should keep anybody trying to build them all busy for quite a while. Getting as many of them will be crucial to climb the leaderboard as they can provide you with a lot of new unique NFTs for the rating.
Talking of the leaderboard, just like last week, I'm still sitting at #37. This is mostly due to my hiking trip which obviously cost me a lot of mission minutes. Since the game looks at the last 7 days, it's going to take some more days before this effect will be overcome. At the same time, I've been focusing on increasing the skill I can get from my skill mission.
My high Ego has been an issue for a while now and I really need to focus on reducing it. For that reason, I'm buying orchestral instruments like a madmen at the moment. My goal is to get into the area of 150 to 300 skill per lesson, this would allow me to effectively battle my ego without having to use too much mission minutes for skill missions.
I've been busy building my referral network in Cryptobrewmaster like I've always been. I now have an amazing 330 referrals for the game which brought me all the way to level 74 in the referral rewards program.
Currently, the rewards are capped out at level 75 so after I get my last masterpiece ingredient, there won't be anything more in it for me. At least for now that is, as I'm certain that there will be more rewards added to the game eventually.
And that's all from me for today. Thank you all for reading and see you next time!