game design

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3D Practice | Crystal Island Dungeon

18 Jul 2020 1 minute read 0 comments LuisRL

Hello!   Finally I finished this scene in 3D, I had problems with my video card since I did not want to work with this scene ...... I tried for two days trying to see the error, but in the end nothing ........ Finally I had to work with my CPU instea...

Drawing Practice | Archer

13 Jul 2020 1 minute read 0 comments LuisRL

Hello! Here I bring you a quick practice of drawing an archer, I liked the result of the drawing, the only bad thing about drawing is that it always takes its time depending on the style you are working, I like to work a style without drawing lines w...

Video | Drawing Practice | Robot Views

12 Jul 2020 1 minute read 1 comment LuisRL

high speed video: Hello! This time I bring you a drawing of a robot in orthogonal views, it was a practice creating an isometric view first and then creating the orthogonal ones, these types of views serve as a guide when working with a 3D model, s...

Course Basic 3D Weapon Modeling

10 Jul 2020 1 minute read 0 comments LuisRL

Hello, this publication shows you how to make a 3D model in a fast and simple way using 3 programs to do it. Programs to be used in the course: Adobe illustrato Autodesk 3ds Max V-Ray Illustrator: The first one that we will use will be Adob...

Game Dev Diary: Storybuilding

16 Jun 2020 5 minute read 0 comments X-51

Things have been pretty quiet here on the game-making front lately. I hit a technical snag changing my maps so the walls were objects instead of tiles which I am still working through - I will hopefully post more about that problem when I figure it o...

Game Dev Diary: The chaos in order(ing)

1 Jun 2020 5 minute read 5 comments X-51

Not the post I was planning to write tonight, but I've hit some trouble regarding ordering and perspective which takes precedence over the other stuff.   For those who know about such things I am talking primarily about z-index. For anyone who doesn'...

Game Dev Diary: sprite sheets, tile sheets, and texture atlases

31 May 2020 5 minute read 0 comments X-51

Today I learned what a texture atlas is, and also the annoying nuances of some names, specifically the difference between a sprite sheet and a tile sheet.   So you have sprite sheets (these I knew about) - sequences of images of an in-game object, us...

Game Dev Diary: Tech Stack Final Decision

27 May 2020 4 minute read 5 comments X-51

Since this was a pretty huge decision to make I had planned to give myself a few weeks to think it over fully, and work with both GDevelop and Phaser a little more before making that final leap. It was a potentially tough decision really - picking be...

Game Dev Diary: Finding my concept

16 May 2020 3 minute read 0 comments X-51

The idea that actually kicked off this journey proved to be far too ambitious, with potentially years of development to make it happen, but I'm not ready to sign up for that length of commitment, or go that long without something to show for my work....

Game Dev Diary: Tech Stack Follow-up

5 May 2020 6 minute read 2 comments X-51

I've had a busy few days contemplating and evaluating each of the engines/libraries that I previously listed, and thought it would be good to follow up on what I liked or didn't like about each of them. So let's get straight into it....   Three.js As...