Earthquake - This ruleset might wipe out your line-up


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Hey folks, we are in for another review of mine about a specific ruleset in the Splinterverse!
Let us look at "Earthquake" ruleset! As I have no funny idea that might be related to this ruleset's name, so let us look right at its fine-print.

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"Earthquake" has the following special rules:
"All non-flying units take 2 physical damage at the end of every turn.

Snared units are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the unit has the shield ability."

I think one should emphasize that it reads the damage dealt by this ruleset is physicaldamage, especially not magical damage. ;)
In other words this opens the door for some strategies of minimizing its negative impact on your lineup.

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Let us look at the potential impact this ruleset might have by reviewing one of my battles with "Earthquake" ruleset. Find the full battle here:
https://splinterlands.com?p=battle&id=sl_d8d5f7b626e1e9f6ffa8646fa595f00a&ref=jdike

This week's battle comes from ranked Modern format. I encountered this one when I was helplessly and in vain grinding for last week's ruleset. ;)

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I only went with a few flying units because I did not think my opponent would use "high health" flying units. I was optimistic that those he would use would be cleansed by my magic attacks. Still I had some flying ones!
My opponent chose mainly flying units with rather high health (compared to my units) and one of the new reward cards with "Martyr" ability.

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Round 1 is where not too much happened, just saw my 0 mana unit leave the battlefield prior to his Venari Marksrat.

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Round 3 saw my opponent's main tank gone and my line-up still relatively intact.
However this is where "Earthquake" ruleset really kicked in and wiped out a lot of my non-flying units.

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So at the end of round 3 I just had to defeat a Regal Peryton with 1 health left.
Hint: It was not an easy task because Regal would activate prior to my magic attack unit and Stitch Leech would be wiped out by the next round of "Earthquake"!

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Next hint: I still won as my Celestial Harpy scored a hit and took Regal Peryton finally off the board.

So what's in here for the reader? -I pretty much ignored the Earthquake ruleset and the damage it would deal to my units.
Initially I thought it was a good idea as Tarsa (grants Divine Armor to units) would grant me a round of ignoring this ruleset's effects. However the longer the battle lasted, the more I had to face its consequences.
At the end of this battle it was just like a coinflip if I would be able to score another hit on the (flying) Regal Peryton.
So probably I should have paid more attention to flying units when I chose my line-up!

Anyways my piece of general advice: Prepare your line-up for the "Earthquake" ruleset! ;)

You are still not into the Splinterverse, but you consider joining? -Consider using my sign-up link, too: https://splinterlands.com?ref=jdike

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