Hi everyone!
Last week, after working on it for 40 days straight, I released the virtual museum project that I was working on, just one day before the deadline.
There are still a tiny couple of bugs in the released version 1.0 and there are many things that I would have liked to spend more time on, the terrain for instance, but for now it is finished:D
Before releasing it I struggled with trying to get an online webGL version working on itch.io and on another webGL publishing platform, but I couldn't get the file sizes small enough. Unity creates one big file containing all the assets when making a WebGL build but the platforms have a max single file size of only 100mb. So I don't know how to get around this problem yet..
In the end I decided to just build a MacOS and Windows stand-alone version and to publish it on my own blog. The page is in Dutch but feel free to download it from there if you want to have a look!:
http://timcoster.com/2020/06/26/museumypenburg-verruimdeblik-2/
I don't know exactly how many students have played it but it has been downloaded about 250 times, so I think they all got it:)
It's not really necessary but I'm working on a little update to take out the last bugs and to add in a graphics settings menu so it can be played on older hardware. Now it is a bit too demanding for average student laptops. I also want to put some other small fun things in the environment that I didn't have the time for, and of course, an easter-egg:)
Here is a screen recording of the cinematic mode at day-time. In the app players can also switch between day, sunset and night lighting:
https://videopress.com/v/qU5HT3mH
For the last couple of days I've been working on translating a very nice starfield shader from GLSL code to Unity's ShaderGraph, for creating a stars effect inside of the teleport booth,.. will show that in the next devlog:)