

Buying packs on Rising is more efficient with Starbits, 12 packs for 100.000 Starbits is currently 5$. The idea of opening packs is to find the possibility to get more fans than are available on the market, but usually this is not always the case, as instruments will be released and this will lower the expected number of fans.
We showed an experiment, bought 12 packs, and these were the results:













In an average case the number of fans obtained in a pack should ideally be 1300 fans. In the demo of the opening of the packs I was lucky to reach that amount, just because a car came out, but when the amount of instruments that come out is part of more than 5 of the 12 that batch of cards was really bad. With a few exceptions you get a 6-10k fan card, that's getting a Legendary.
In the market with 100,000 Starbits with less risk you come out with a larger number of fans.

It can almost always be convenient to use the rsgfam tool and invest in the most efficient way.

Conclusions:
If you like to gamble then the best option for you is to open packs, the more packs you open, the better your chances of getting epics, and even legendaries, which would mean a boost to your account stats.
But if you want to grow in a planned way then the market will be the most convenient.
Rising Stars is a music-themed game that has many ways to profit from the ecosystem, from the monetization of publications, to the possibility of having an nft, especially if you are a youtuber or streamer, but if you are a musician you can tokenize your songs and have an album.