Hey!
The theme for this week’s Social Media Challenge is “Share your Battle”, cool ones, challenging ones, advice, whatever… just share your battle. In my case I chose two.

Battle #1

This first battle was a very satisfactory victory, because it featured the last Legendary Gladius I was able to pull from one of the Gladius Cases, Larissa Kerato. She stands out from other Gladiators, because she’s the only one from the Dragon Splinter.
Another interesting thing is that her stats, weak stats by the way, doesn’t change when she levels up, she just learns new abilities. Anyways, at level one she has Double Strike, which is always deadly.

Now, what’s special about this battle is that, I wouldn’t have win without her. I know is kind of controversial, because it’s not something you can easily put into practice, since you need this particular Gladius.
So, this battle seems like no big deal; Equalizer rule, Keep Your Distance rule, plenty of Mana to spare... an easy team to assemble for both me and my opponent… evasive and/or strong tanks on the front, healers on the back and I put Larissa Kerato in the middle of that, just to make use of my brand new Gladiator, plus the Equalizer rule protected her and allowed me to fish victims more safely with her Bloodlust effect.
However, I didn’t count or plan for my opponent’s smart move: to put a Monster with the Life Leech effect, preceeded by a Healer and not just any Healer; Anasth Soothsayer is part of the new Rebellion set and she can both heal and cleanse negative status effects at level two, making, in this case Runemancer Kye, almost immortal, since at one point she’s going to start healing by six or even more points per round.
Very fortunately for me, Larissa killed every single unit, feeding her Bloodlust and by the time Kye was in front of her, she had an attack power of 12 points per round, so not even by healing six points, Kye was able to buy time until fatigue started crippling my team.
This victory was a happy accident, but I think it’s a cool battle worth sharing… Battle Link

Battle #2
This next battle is also interesting, not because of my lineup, but my opponent’s. It showcases the great and creative combinations you can assemble with the introduction of the latest set of cards.

By the way, this battle uses a lot the “Weapons Training” ability, which grants units with no attack, an attack up to a max of three. When the trainer died, the attack would fade, but now it stays, apparently they changed that, so have it in mind.
As you can see in the ruleset, this is one of those annoying Poison battles, but with a lot of Mana to spare. My team is not worth mentioning, since it’s pretty basic. Level two Oshannus in the front, boosted twice by a Martyr and with it’s Poison effect removed… and to cross my fingers.

My opponent’s team however, is great. It’s also expensive, but I’ve seen expensive teams without a single bit of teamwork.
- As a Summoner, Zeddica. No buffs/debuffs applied, but she is able to summon both Water and Death Splinter Monsters. She is part of the new Rebellion Edition.
- As a tank, the Night Ghoul, part of the Riftwatchers set. Good option as a tank, since you take away potential attacks to your key cards, which you need for winning.
- Next, the Riftwind. Typical card used in these rules, because of it’s Scavenger ability, which buys time before falling from Poison.
- Next, a new Legendary, Daarg Deadblast, new Legendary Rebellion Monster, which has become quite popular (and expensive), thanks to it’s Weapons Training and Swiftness abilities. Also, at level two gets Triage.
- Then, the Grimbardun Smith, brand new Promo Neutral card. He doesn’t have an attack, but it has Immunity already at level one, making him perfect for this ruleset.
- In fifth position, Zyriel, another Promo card which can be used in both Life and Death Splinters. And she has “Weapons Training”.
- At last, the Will-O-Wisp. Great Epic card from the last Reward Edition. Another great option for this ruleset, since it has great evasion capabilities, a lot of Health and, it also diminishes the opponent’s Health.
I love my opponent’s team, because I’m a fan of finding combinations that work great under certain circumstances and this looks like a perfect team for this ruleset. It’s a great trick to double train your card, especially one which is critical for victory, like in this case the Smith. I have done something similar with Evelyn Auvera in the Life Splinter. It’s also great how he took advantage of those Weapons Trainers to train the Wisp and the Riftwing, two cards that work amazing in Venom rules.

I don’t know if you noticed, but I was playing with a Silver cap, while my opponent was playing with a Bronze level cap, so his team leveled up to match mine would be like this.

- As you can see, Daarg’s Triage would further increase your chances of survival, by healing your back line.
- The Smith gets Void, further protecting him against potential Magic attackers.
- Zyriel gets a Divine Shield, protecting her from a first hit and she also gains one extra point of attack. With an attack of three at level one, or four at level two, she’s able to increase her max Health by two points per round, assuming she hits Health points, nullifying the Poison effect.
This is an insane lineup for this ruleset and also quite expensive, even for the Bronze League. Just out of curiosity, look how this team looks at max level:

This is it! Thanks for reading!
