Textures and Swizzling in GLSL: How Shaders Read and Rearrange Data
20 Jun 2026 1 minute read 0 comments karoshi31
When most people start learning shaders, textures seem straightforward. They are images made up of pixels. But in GLSL, textures are much more than images. They are data containers, and understanding how to access that data efficiently is where swi...
