This blog is about anything computer related whether it's procedural generation or fluid simulation.

The world of cellular automata.

1 Jan 2022 1 minute read 0 comments 80sVectors

"What are cellular automata?" Cellular automata are a type of algorithm that work with a grid of cells that have a state . And the state of these cells changes based on the cells around it. One of the most famous cellular automaton would be Conway's...

Going further with procedural texturing. 2 Examples!

30 Dec 2021 1 minute read 0 comments 80sVectors

Going straight to the juicy part. Example 1: Note you'll need to have read my last post first though. I'll be using Blender for the renders in this post. For this example I'll show the higher level process of making a dry dessert type texture: First...

Noise noise noise and again more noise. Not auditorial noise though.

29 Dec 2021 1 minute read 0 comments 80sVectors

"What type of noise then?" Well in this post I'll talk about the wonders of Perlin noise. Perlin noise is a type of noise that is created using the Perlin noise algorithm. The Perlin noise algorithm was created by Ken Perlin when he was working on th...

Why true randomness is fundamentally impossible on a computer. plus bonus lava lamps!

28 Dec 2021 1 minute read 0 comments 80sVectors

"What even is true randomness?" You might be asking. Well for that we have to look at how a computer works fundamentally. As you probably know computers work with ones and zeros. And the problem with those ones and zeros is that what happens to them...