About Arena Match Gold:-
Arena match is a skill-based support gaming application that allows gamers to compete with wireless and compete with loneliness challenges, daily high-score leader boards, headline titles, and competitive online games, such as Player Unknown’s Battlegrounds, Fortnight, Apex legend, and Counter-Strike: Global Offensive. Arena Match is easy to use, with the result that everyone can quickly and safely get into the eSports! The advantage will also be received by AMG token holders who can easily cash out tokens that they have in their possession.
AMG will operate a software token developing a decentralized, network-driven virtual financial system. One million or fewer AMG strict restrictions can be made, do not be ambitious. Compared to conventional fights (cash), the AMG competition can be used for discounted entry charges. AMG will allow users to get access to our premium content components, events and function entries. Arena Match Gold Token will be a Utility Token, through which a virtual and decentralized community driven economy will be created. Overall, a limited number of AMG tokens will be created, exactly 100 million and this number will remain unchanged. The AMG token can be applied to participate in wars or contests by providing a good discount, which will be used in conjunction with traditional cash payments through bank transfer.

There are several ways to play:-
Skill Challenges: –
In this mode, players may bet against Arena Match based, based on their ability to succeed against specific pre-determined challenges. Payouts are about the historical performance of the player and the difficulties of the challenge.
Highscore Tournaments: –
Players can compete in regular Leader Board Tournaments for achieving higher level of payment for a specific timeframe.
Head-to-Head: –
Individuals or groups pay the default entry fee to line up against the challengers and face to compete for that match's reward pool. Medium of platforms collected for match hosting will be kept in the middle 10%.
Battle Royale: –
Players will be able to pay an entry fee to enter the pre-determined Battle Royale matches, where they will compete for the top position of the match. Players earning the best place will pay from that match's rewards pool, 10% of the hosting fee will be kept by Arena Mills.
How To Play:-
- Download the ArenaMatch app from Overwolf. Then create an account.
- You need to connect your game account (Steam, Epic, Origins) to Arena Match – you’ll only need to do this once.
- To play you’ll need to add funds to your account. You can deposit AMGold or Cash, don’t worry – it’ll only take a few minutes.
- Choose one of Arena Match’s supported games. Select a Skill Challenge. Place a bet, then queue into game. If you win your game, you win your bet. We offer you a variety of skill challenges to bet on your ability to multiply your money if you win!

Arena Match Gold:-
AMG "Arena Match Gold" is designed as a decentralized ERC20 utility token in the Etherium Blockchain network for exclusive use with our products and services. AMG will serve as a decentralized, community-driven virtual economy and serve as a utility token. At quarterly, we will destroy AMG based on the amount of transaction % of our application which will reduce the overtime supply over indefinitely.
Market opportunity:-
There is a huge and growing audience who likes to play and watch e-sports. Statista reports that by the end of 2019, 380 million people will be seen with enthusiastic and audience, of whom approximately 165 million "frequently" are involved in cooperation in the same way or otherwise. Our audience represents a segment of this secondary group:
- People that are eligible to play in skill-based beting games (18+ years old, 41 US states and roughly 80% of all countries around the world).
- People who themselves engage in competitive gaming
- People that like the thrill of monetary-stakes play (40-60% of people).
Threats:-
esports – A New Frontier:-
Esports market is relatively new - many people do not do this, and nobody is doing it well. Without a clean industry leader, there is no blueprint, which means every company has pioneered their own way with mixed results. We've got the luxury of their efforts, and believe we can simplify their models and broaden their audience by making them more productive.
Limited Opportunities:-
Property opportunities are mostly large for involvement with esports, pro-players are limited only to competing or locally scheduled events. Those who want to bet on cash have very few options and in many cases if they are not pro, they can qualify only for a pro-matchup or a physical tournament and qualify.
Matchmaking Liquidity:-
Most support platforms providing instant mixing options are small player base, which means that finding other challengers can be very difficult. Players will often have to wait in line to expect another player to appear inadequate. Delay instant instantaneity creates rapid frustration and possible abandonment of the platform, which makes the player fluidity more logical. It presents a challenge for the support platforms, because the costs of acquiring enough timely players to maintain instant matchmaking may be excessive.
Solution:-
Our goal is to create a successful support platform that has multiple player modes, to satisfy the user's interests, as well as face the problems encountered by our competitors, such as avoidance of Day single player base fluidity issues.
In terms of player experience, we want to give the user the most attractive support experience for them. It helps new users find a comfortable mode and helps existing users ensure they can test or graduate in other ways.
At the strategic level, we believe that the Head-to-Head instant matchmaking game and the Battle Royale mode will eventually prove to be the most engaging mode from the point of view of the audience, but we want to make sure that players are limited to doing something on the basis of the player, and they want to familiarize themselves with the platform Ways to try In the end, we want to select "lonely" experiences to revise skill challenges and high school tournaments.
Advantages of AMG :-
- Reduced entry fee cost
- No deposit or withdraw fees
- Reduction or elimination of other fees
- Exclusive Content
- Special AMGold only events
- Future Products and Services
Skill-based gaming has a well-established legal, social and commercial history. From classic board games to major sports tournaments, games of skill have long offered participants a chance to compete based on one’s ability. The Arena Match esports App allows gamers to compete in popular video games with monetary stakes.
About Token Details:-
Token: Arena Match Gold
Symbol: AMG
Protocol: ERC-20 Ethereum Network
Decimals: 18
Soft-cap: 5 million AMG to be Sold / Swapped
Hard-cap: 75 million AMG to be Sold / Swapped
Minimum Contribution: 0.1 ETH
Starting IEO Rate: 1 AMG per 0.0005 ETH
Allocation of Funds:-
- 45%- Project Development
- 30% UA Marketiing
- 10% Technology Acquisition
- 10% Token Exchange
- 5% Legal and Administrative
AMG Token Allocation:-
- 5 M Marketting and Bounty
- 25 M seed round / Token Swaps
- 50 M IEO sale (Unsold AMG Burned)
- 17 M Jackpot Bankroll / New A/C
- 3 M Team & Advisors (Lock for 2 Yrs.)
RoadMap:-
NOVEMBER 2018:-
- Concept Designs
- Market Research
DECEMBER 2018:-
- Partnership proposed to Overwolf
- ArenaMatch Company Formation
JANUARY 2019:-
- $100,000 Developer Partnership Grant received from Overwolf and Intel
FEB-APRIL 2019:-
- Flutterwave Merchant Partnership Secured
- Berbix KYC/AML Partnership Secured
- Omnigate Blockchain Wallet Partnership Secured
MAY-JUNE 2019:-
- Beta MVP Launch of Skill Challenge esports App with Overwolf
- Arena Match Gold token designed and whitepaper creation
- IEO Announcement and Launch
JULY 2019:-
- Q3 AMG Token Burn based on transaction volume
- Highscore Tournaments are released for all games (asynchronous mode)
AUGUST 2019:-
- Battle Royale FFA: this synchronous free for all mode allows solo users to battle it out with up to 100 other users for the top 10 paid positions of the prize pool comprised of the entry fees.
SEPTEMBER 2019:-
- Head to Head (synchronous mode) for CS:GO released (CounterStrike: Global Offensive)
OCTOBER 2019:-
- Q4 AMG Token Burn based on transaction volume
NOVEMBER 2019:-
- Team vs Team (synchronous mode) for CS:GO released (CounterStrike: Global Offensive)
FEBRUARY 2020:-
- Q1 AMG Token Burn based on transaction volume
Team and Adviors:-

More Details:-
Web site:- https://arenamatch.com/
White Paper:- https://arenamatch.com/whitepaper
Twitter:- https://twitter.com/ArenaMatchGold
This is a “A sponsored article written for a bounty reward.”
Bounty0x:- pinku007