Axie Infinity: Origins Meta Report - Season 6 Late Epic Era (30 Oct 2023)

By mauriceccy | From Professor to Gamer | 30 Oct 2023


Archetype Usage, Win Rates, and Matchups

[Reposted from my Axie blog - https://paragraph.xyz/@lunacian - if you like the post, consider collecting it on Paragraph.xyz.]

26869d848b4dcb2eaadafaff97e24931.png

The meta seems to be slowly settling and we have a few front runners in the Epic Era of Season 6 for Axie Infinity: Origins. Fury Aggro is the front runner with all 3 top players at 2300+ VStar playing it. Confused, Anemone, Sandal, Perch, (and maybe Leafy) are not far behind. It seems that the meta at the Top 50 or so is very different from the rest of the Leaderboard. The big question is, should Axie Origins focus more on perfecting the balancing at the Top, or should it shift to more new content to keep the game fresh for everyone?

tldr:

  • Fury Aggro at the Top of the meta

  • Anemone and Perch have the potential to fight to the Top

  • Confused and Sandal (and maybe Leafy) following closely after with other archetypes falling behind

Player Base Statistics

 Rank  # Players    Rankings
Challenger       3287      1-3287
    Dragon       6880  3288-10167
     Tiger       9338 10168-19505
      Bear       4632 19506-24137
      Wolf       3762 24138-27899
      Boar       4397 27900-32296
      Hare       5217 32297-37513
     Chick       9609 37514-47122
       Egg       9276 47123-56398

f20dd1c84455d57f368c18fc5e5f3b82.png Victory Star vs Player Ranking for all Players a2419d471a762300eb36214a95016d4c.png Victory Star vs Player Ranking for Players at Challenger

Comparing this week's total player base to last week's, we see that there are roughly 5000 players who (re-)joined Axie Origins this week. More than 1000 players managed to get to Challenger in the past week, making it over 3000 players at Challenger.

While it is still too early to spectualate about the total number of players for the whole Season 6 given that we are only at the Epic Era, it seems likely that we will reach a similar number as last Season (or maybe slightly more?) in terms of total player base. I do not have the data for new player acquisition and player retention, but I suspect the number of new players and the number of players leaving the game seem to be quite balance at this point, which could mean that many players come and go for 1 or 2 Seasons.

I understand the Sky Mavis' current strategy is to expand the Axie Universe in terms of the number of games available, and less on player retention for its core games. As an Origins player, I personally hope that they will ship more new updates and fresh content on Axie Origins to keep the game fresh for existing players (who have been playing the same archetypes for many multiple Seasons now). Yes, there has been minor changes over the Seasons but those changes do not give players new experiences except for players with very high skill levels who can appreciate the small changes. For most players (who are casual players), unless there are significant changes, there will not be much new experiences in terms of gameplay, which makes player retention challenging, especially because it is a web3 game where you can simply sell your assets and move on to a new game without feeling mcuh sunk cost.

Archetype Usage

Overall archetype usage

           # Matches Played in Days 10-12
2300+                                   7
2200-2300                            1548
2100-2200                            9905
2000-2100                           28383
1900-2000                           63627
1800-1900                          122454

f8fdb376d72062b85cf5ac87c2d2b387.png Archetype Usage for players with 1800+ Victory Stars in Days 10-12 of S6 Epic Era

The top of the Leaderboard is dominated by Fury Aggro in the late Epic Era of Season 6 in Axie Origins. At the time of writing, 3 players made in to 2300+ VStar, all 3 playing Fury Aggro.

2200-2300 VStar is around Top 40 while 2100-2200 VStar is around Top 40-160, and we already see a pretty big difference in the meta. At 2200-2300, the meta is dominated by Fury Aggro (>60% of matches) with some Confused, Anemone, Sandal, Leafy, and Perch. At 2100-2200, the meta is a lot more diverse with many more archetypes being viable at that level with some AoE, Topaz, Sustain, and Triple Owl as well. Only at low Challenger do we see Poison, suggesting that it is still possible to get to Challenger with Poison but its power level is too level to compete with the other archetypes at Challenger.

It is interesting to see how the meta at Top 50 or Top 100 is very different from the rest of the player base. The meta looks pretty fun and diverse for everyone except the Top 100 or so. While having a single archetype dominating the top meta is not great from a competitive esports point of view, it does look like the majority of the player base are facing a diverse meta. It is a fine balance to strike between perfecting the balancing of the meta versus making new content to keep the player base engaged, but I feel like the pendulum has swung too far to the balancing side and the majority of the player base are not getting much new content for Axie Origins at the moment.

Archetype Win Rates and Matchups

Overall Archetype Win Rates

069d524691b124117585abb4832ef202.png Overall Win Rates of Popular Archetypes

Fury Aggro, Anemone, and Perch are the 3 top archetypes in terms of win rate at the top of the Leaderboard. It seems difficult for the rest of the archetypes to get to the Top but it is possible to at least get to Challenger for the archetypes listed in the Win Rate table.

Archetype Matchups

8e7a777b9c3e18164bb2957fc1accc35.png 3d21d2e246329e4abf99c347ebc18da1.png 4532cd502eb02106e589b4d82a1de479.png 0e3e2142cab78cb201df0925884142d7.png 4ab9b0247df2a9a6429419bc8fe46cfd.png

As expected with the change in the Energy Burst mechanic, we have a very fast meta and it is the question of which archetype is faster. Confused is the only top archetype that plays relatively slowly. This is what the game developer wanted to achieve with the Energy Burst change.

At the top of the leaderboard, Confused and Perch only lose to the top 3 Aggro - Fury Aggro, Anemone, and Sandal. Perch sets a minimum pace of how fast the meta needs to go. If an archetype is not fast enough to beat Perch, it probably cannot make it to the Top.

Nimo (ears and tails) is finally showing its power in the Epic Era. Except for Fury Aggro (which gain +1 Energy when Fury anyway), most top archetypes have to run Nimo tail (Anenome, Perch, Sandal, Confused) which gets the Energy acceleration as well as deck thinning. It is problematic that the only viable tail is Nimo for so many top archetypes as most Axies without Nimo tail become useless in terms of climbing the Leaderboard. Some archetypes also run Nimo ears (including Perch and Sandal), which suggests that the Nimo package could be too strong in the Epic Era.

While the meta remain diverse at the lower end of the Leaderboard with players playing suboptimal bulids (such as non-Nimo versions of certain archetypes), it can be frustrating to see that your non-Nimo tail Axie becomes considerably weaker. Of course chasing the meta happens every season, and this is what drives the Axie economy. For the majority of the players, it would probably be more fun to invest in playing new content (e.g. new Cards and/or Runes and Charms) than spending just to play a more optimised version of the same archetypes every season. Let's hope we will see some new content soon for Axie Origins.

Conclusion

We see a clear separate between the very top of the Leaderboard (Top 50 or Top 100-ish) and the rest. At the top, a few archetypes (particularly Fury Aggro and also some Anemone, Perch, Sandal, and maybe Leafy) dominates the meta. Other than that, many archetypes can be found. The big question is should Axie Origins continue to perfect the balance, or should it shift to some new content. At this point, many casual players are playing the same archetypes for multiple seasons. Without any new content, it would be diffcult for players to continue to stick around and go through the same grind every season. We will see when the next major update for Origins will come, until then, let us enjoy playing slightly different versions of the same archetypes for the next how ever many seasons.


Thank you so much for your support! If you have any comments and/or suggestions, please feel free comment or reach out to me on X (Twitter) or Discord @mauriceccy.

If you find the post informative and would like to see more, consider the following: Collect this post, Subscribe to this blog, Check out my YouTube channel, and Use my Lunacian code: maurice.


Additional Data

939aa8681954e219239fafe2e38ee572.png 8bf1a25a4f8fa6ef0f9b6a514a9a9923.png f325961d1d057b4ad75be4329293db45.png 507e8d261891ea95183d894f76df7fab.png bd4bb2074415210bf85c8c132e281be6.png a8cc700784bed18a65f0f3b4c11cca7d.png 68a0f71365e2d31fcd4213d0561723b7.png

 

How do you rate this article?

22



From Professor to Gamer
From Professor to Gamer

Sharings from a former professor who became a content creator in gaming (mainly web3 games). This blog aims to have all sorts of posts related to gaming, web3, content creation etc. from the prospective of an ex-professor.

Send a $0.01 microtip in crypto to the author, and earn yourself as you read!

20% to author / 80% to me.
We pay the tips from our rewards pool.