Hello Splinters Family, Welcome back

This week, we are featuring the COUNTERSPELL ruleset.


For this ruleset, to avoid the effect of the damage you will not use a mage attack. Expect your opponent will use melee or range attacker on the battlefield. Below are some defensive abilities to help you in the battle.


If you want to play in the offensive position using a mage attacker. The best way is to lessen the damaging effect or Add a damaging effect to the attacker. Below are the abilities you can use in the battle.




RULESET
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Counterspell
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Earthquake
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Are You Not Entertained:
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17 Mana Cap

I used PRINCE JULIAN as a summoner So that I can place more monsters on the battlefield.
BATTLE LINE-UP


ROUND 1

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In 1st round, like I plan Celestial Harpy hit 1st my back monster Furious Chicken.
ROUND 2
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Before starting round 2 earthquake effect is activated. The furious Chicken of the opponent dies.
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In round 2, My Kralus kill opponent PELACOR CONJURER. But CELESTIAL HARPY of opponent another kill in my back monster.
ROUND 3

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Before starting round 3 earthquake effect is activated. The SOUL FIEND of the opponent dies.
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In round 3, because of the effect of return damage of counterspell opponent CAPTAIN KATIE dies. My Celestial Harpy kills the opponent Celestial Harpy.
ROUND 4
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Battle ended in round 4. The effect of the earthquake kills the last monster of the opponent.



For me, my strategy was successful putting Kralus in the 1st position. Kralus is a melee and mage attack. the damage of counterspell is lessened because of heal ability of Kralus. Putting also a dummy monster in the back is helpful to avoid the attack of Celestial Harpy of the opponent.

All the images in this article are credited to splinterlands.com
Divider credited to @kyo-gaming and @flauwy. You can find more dividers from kyo LINK and flauwy LINK
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