~Slumber~Sorcery~
a wizarding adventure RPG that you play in your sleep!
Hello everyone! 👋
Recently, the 200-Word-RPG challenge caught my eye, and I felt like my idea for the Sleepy Game Jam was a perfect fit! So, I decided to make the game for both challenges, which ended up being: ~Slumber~Sorcery~
In this tabletop RPG, you play as a wizard / witch, and you're main action that you do is cast spells. However! You can only cast spells by sleeping. Not in the game... IN REAL LIFE!
That's right, when your group encounters a situation that requires a spell to be used, you must IRL take a nap. When you wake up, you need to recall upon your dreams to determine the spell's outcome!
Bit of a weird experimental gameplay test, so I hope you have fun! :^)
* /\//_____ __ /\//___ /\// /\ / //\/ __/ /_ ____ _ / / ___ ___//\/ __/__ ___________ ______ _//\/ _/__\_ -/ _\ \/ / // / ' \/ _ \/ -_) __/ _\ \/ _ \/ __/ __/ -_) __/ // / |,,| / / /___/_/\_,_/_/_/_/_.__/\__/_/ /___/\___/_/ \__/\__/_/ \_, / |--|/ / a game you play in your sleep, made by: @StuffBySpencer /___/ /|\--/ / / | -- / / /| / -- | \ / \ / \ /_________\ START: - Introduce yourselves. You're all wizards & witches who've decided to go on a journey. Determine why, macro-level (what is the main objective of this journey?) & micro-level (what's in it for you, specifically?) - Venture off. Roll a d6 whenever the group's conversations become stale, figure out what event happens based on the table below: | ROLL | EVENT | |------|-----------------------| | 1 | enemy | | 2 | trap | | 3 | traveler (good) | | 4 | traveler (bad) | | 5 | traveler (mysterious) | | 6 | loot | EVENTS: - When encountering an event, get creative with what it means & what will happen. - Once your party has determined what exactly is going on, it's time to cast your spells (if need be). - Each player says what spell they'd like to cast (from table) & why. - Sleep IRL. - Wake up, think back to your dreams. - Consult table below: | DREAM | OUTCOME | |----------------|-------------------------------------| | good dream | spell-cast success | | bad dream | spell-cast backfire | | no dream | no spell-cast | | very odd dream | spell-cast confusion! | | | (group determines creative outcome) | - Back at the table, group discusses their dreams & resolves the situation accordingly. - Rinse & Repeat. SPELLS: | ELEMENT | TRAITS | |---------|----------------------| | /// | electricity / energy | | <3 | love / trust | | ~~ | wind / force | | o | water / adapt | | /-\ | brain / control | | * | light / visibility | /\ /\ _/__\_ SLEEP-TIGHT! _/__\_
view game on itch.io view game on 200wordRPG site