A game rule that I rarely come acreoos this week in the Share Your Battle Challenge which is also called the Battle Mage Secrets for Splinterlands. This is the Holy Protection Rule Set!

What I wrote last time this was the game rule is...

I don't have much to add to this aside from the fact that I tried to get one of these game rules in my battles on my main account as I grinded down my Energy to 14/50 without getting it once. So I looked on my Alt account where I'm only really playing Guild Braws which luckily had 1 game with this ruleset.

The other 2 rules in this battle were that all attacks always hit and all monsters getting the Fury Ability. Since I play the gold Fray, I pretty much need to do with what I have so it's hard to fully select on the given game rules. One of the decks I play often is the Possibilus Melee spam deck.

The Selection is pretty straightforward and almost totally neglects all the game rules. The Possibilus summoner gave me many wins and the 56 available mana made me able to put some big monsters with the Arkemis The Bear as my main tank which gave all other monsters +2 Armor. The Coastal Centry remains a really powerful Soulbound card especially when given the reach ability allowing it to do some heavy damage. The Sand Worm is great to have knowing it will hif for sure. and the combination of the Deeplurker & Isgald Vorst is super strong as they get the Trample Ability. In last place I put the Swamp Spitter which filled up the 7 remaining Mana.

It turned out in an easy (pay2win) win as I simply had better cards than my opponent. The Possibilis helped me win a lot of matches already but not nearly enough to cover the Value decline from 80$+ which I paid to now 60$- which is actually one of the better performers knowing everything else dropped a lot more. However, it has provided quite some fun so at least there is that. The continue decline in card values and the neglect toward them has been really frustrating as a Splinterlands player/investor.
Full Battle Replay
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