Hi Friends, here we are at the new challenge organized by @splinterlands ul the best game built on Blockchain.
This week we are talking about a huge monster, and as always we will do a roundup of the positive and negative characteristics up to the battle !!
If you want to participate in this challenge you can find all the info in the link below.
SHARE YOUR BATTLE Weekly Challenge! MOLTEN OGRE
We are talking about a giant monster that, as @carrieallen says, has a deadly breath :)
MOLTEN OGRE 🔥

Hailing from the flaming caves beneath the Molten Mountain, these monsters are called by the Torch for Ferexia's greatest military achievements.
They love battles and their incredible security coupled with their strength make opponents run away before the battle.
This card is part of the PROMO (ORB) collection, it is a common card of the FIRE element but can also be used by DRAGONS.
It has a MELEE attack and can be upgraded to level ten.
Beware of RUELESETS such as LITTLE LEAGUE which allows you to use only cards with a MANA cost of four or less, KEEP YOUR DISTANCE which does not allow the use of cards with MELEE attack and ODD ONES OUT which only allows the use of cards with odd MANA.
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It is not always easy to insert this card in the combat deck due to its high MANA cost, but let's see the characteristics of this monster in detail.
MOLTEN OGRE starts with a medium-high attack of three and can be upgraded up to five by reaching level nine on the card.
The initial speed makes this monster very slow almost in slow-motion :) improves by upgrading the card, at level seven it reaches its maximum speed of three.
It has no armour but its large amount of health, ten at level one up to fourteen at level ten, makes this monster a tough nut to crack.

This card already starts at level one with the DEMORALIZE ability, this power reduces the MELEE attack of all opposing cards by one.

At level six a second TRAMPLE skill is added, this poster allows MOLTEN OGRE to launch a second attack in case the first kills the opponent.

Cost in MANA nine, the cost so high makes it difficult to deploy this card and also the speed makes you prefer other monsters but its ability I find it very useful and when there are games with a large amount of MANA available it is always among my choices.
We just have to see MOLTEN OGRE in action !!
LEEET'S GOOOO!
RULESETS:
- STANDARD: No changes to Rulesets in-game.
- MANA: 25
DEPLOYMENT:
For this game, I chose the FIRE element by deploying the SUmmoner MALRIC INFERNO RARE card with the power to increase the MELEE attack of friendly cards by one.

In the first position, I deployed our MOLTEN OGRE challenge monster, his large amount of life together with his DEMORALIZE ability should make him last long, both to defend the rear and to attack and hurt himself.
In the second position, as I have been doing for some time now when the MANA is high, I have deployed a second CERBERUS Tank with HEAL ability that allows this card to heal itself every turn.
In the third row I placed CYCLOPS a NEUTRAL card with a RANGED attack, it has no power but it has attack two.
In the last row, I placed the FIRE BEETLE common card of the FIRE element with SNIPE ability that allows the monster to battle with monsters with RANGED, MAGIC or no attack.
My opponent opted for the EARTH element by deploying the Summoner WIZARD OF EASTWOOD this wizard has the ability to subtract two armour points from enemy cards, in this case, useless because I have not included monsters with armour.

In the front row, he has FURIOUS CHICKEN, this card is not a real tank but it is useful for making the opponent lose an attack.

In the second row here is the real Tank UNICORN MUSTANG Card with a large amount of life and a medium-high attack, it has the VOID ability that reduces the magic damage, even this power in this game is useless.
In the third row, he has deployed ORC SERGEANT card with MELEE attack with REACH ability this power allows the card to attack from the second row and once he has killed the nice hen he will go into action too.
In the fourth row, we find SPIRIT MINER a nice LEGENDARY magician, a NEUTRAL card with magic attack and DODGE ability that increases the probability of dodging, while in the last row he has inserted CHILD OF THE FOREST with SNIPE ability.
It took six rounds to finish the battle in my favour.
MOLTEN OGRE died but with honour, before being overthrown he managed to deliver numerous blows and to defend the allied cards which in turn annihilated the enemy.
HERE under the REPLAY LINK!
https://splinterlands.com?p=battle&id=8ae19a6928448ba9d098eb70a5af906defb3403c&ref=blumela
I think this card is very strong even if its mana cost of nine does not make it the easiest card to put in the deck, however when possible it can have its say and make its power felt.
Going forward with the leagues maybe it could be replaced by stronger cards ... but for now, this is science fiction for me !;)
If you haven't tried this game yet my advice is to do it this is my link referral you can use the link if you like it or not but the point is always the one game to try! :-)
https://splinterlands.com?ref=blumela
If you don't like using it;) below !.
Have fun and see you in battle !!
The photos and gifs are screenshots taken from the Splinterland game I own or from splinterlands source.
Original post: https://peakd.com/hive-146620/@blumela/the-breath-of-molten-ogre-engita-lalito-di-molten-ogre-share-your-battle-weekly-challenge-molten-ogre
