Despite the fact i did not have played Fallout 4 that much i decided to make an article to describe my experience as a player and highlight some good and bad sides about it and why it is a game that is deserve to be mentioned.
First of all, i'd like to state that this is by far not one of my favorite game from the Fallout Series, but is still good enough to be respected as one major release by Bethesda, and while i not have played that for a long time, it deserves it's own article.

Comparing to the previous games Fallout 3: GOTY and Fallout New Vegas, the graphics are completely astonishing even though they require a lot of computer hardware to run smoothly and some sections of the game may drop frames per second badly if you don't have the proper hardware. The plot is no more than just fine, and that's because each quest and npc feels kinda scattered and unrelated from each other quest with no big changes upon the world or big point of convergence, like we are able to see in Fallout New Vegas were every npc and quest seem's somewhat not only kinda related or part to the main quest line, but also kind aware of main events to occur in some degree, and that is not only a big loss to Bethesda that missed a big opportunity to make most of Fallout 4, but a big loss to players that could have most of it. I still can even go further to say it is a shame that could be prevented if they put some more work on it.
Another point worth of consideration is that the construction system introduced is enjoyable at most but could be more meaningful if raids to settlements got triggered more frequently and did not stop happening if the settlement defense is too high, or even could be triggered from console commands at least.
Other cool feature they introduced is a high variety of weapon customization's unlike no other previous title of this series has seen that you can craft, contributing to make the game more fun and helping making the character building more personal to your own flavor.
The game map design follows good gaming design principles since you don't have to walk that much between an locations and each of these provide an immersive experience and a top-notch feeling that is worthy of it's game's title, and range between tense and funny moments to introspective and intriguing due to each detail in each location.
The dialog sessions with npc's are shorter, and this have made the role play a lot worse, even tough there are people who think it's for the best and says previous titles have boring and long dialogues. In my defense, my experience says that role playing games should be an experience to emerge you in, get you hooked to it from the very beginning to the end, and to that be accomplished the game must trigger user engagement. That is no small feat in game industry, since every company is competing for the same users, every and each day there is new and engaging games that tends to explore any way possible to extend user's play sessions.
With that said, even if the game has it's issues, just buy it. You deserve no less.