Game devs spend more on marketing their game than they do on actually making the damn thing. Millions are spent on getting the game in front of players. Imagine the impact it would have on video games if devs could market their game for pennies.

There is a blockchain video game project called: Silica neXus. One of its features is called the Player Aquisition Engine. Game developers will mint Non Fungible Tokens (NFT) for their game that will act as video game items (Fortnite Skins as an example) at a very cheap price. They will then give the NFT's to Silica neXus to get them new players.
Silica NeXus will have digital kiosks in video game arcades.

Players will be able to exchange their tickets for NFT's (video game items). The kiosks will also have videos of the different games playing on the kiosk to get player interest. The player then buys the item and will now want to try out the game because they already have items from the game.
Keep in mind what the kiosk is competing with: Tootsie Rolls and vampire teeth. By the time the player has earned the tickets they have already spent their money. Now they choose between the digital prizes and the cheap toys. What do you think they will choose?