game development

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Game Dev Diary: Tech Stack Follow-up

5 May 2020 6 minute read 2 comments X-51

I've had a busy few days contemplating and evaluating each of the engines/libraries that I previously listed, and thought it would be good to follow up on what I liked or didn't like about each of them. So let's get straight into it....   Three.js As...

Game Dev Diary: Searching For Assets

2 May 2020 3 minute read 0 comments X-51

In the middle of evaluating the different game engines & frameworks I recently went over, I also went on the hunt for some game assets. Of all the skills necessary or useful to developing a game, digital art is probably my weakest. In the past I have...

Game Dev Diary: Tech Stack Considerations

29 Apr 2020 4 minute read 7 comments X-51

So now I come to what will probably be the hardest decision of this whole project: deciding what framework to use to implement everything!   Right now I am still undecided, and I am hoping in researching and writing this it will help me think through...

Game Dev Diary: Hunting For A Concept

28 Apr 2020 1 minute read 0 comments X-51

This was not the post I intended to write today! What I wanted to post today was a mostly fleshed out concept that I had half written up yesterday, but I've changed my mind and decided to go in a different direction 😅   The concept I began writing u...

Game Dev Diary: The Beginning of All Things

27 Apr 2020 4 minute read 0 comments X-51

So what does an out of work software dev/gamer/all-round creative type do when he is bored out of his brain and can't do much because of a heavily locked down city? He decides to create a game!   So I'm going to document the process, the designing, t...

What is "blueprint" in unreal engine 4?

12 Apr 2020 1 minute read 0 comments EmCe_ldz

Hello! Today I would like to present to you some of my thoughts on visual programming which is blueprint in unreal engine 4. This is a way of programming from ready pieces of code. Do you want the object to start rotating? Nothing simpler is enough...

Creating a game without programming knowledge

29 Mar 2020 1 minute read 4 comments EmCe

Hello everyone in my first post about creating my own computer game. I am a person who has never had anything to do with programming and creating games before and I gained all my knowledge for free on the Internet. Just over a year ago, if someone as...

Indie Game Dev Log: 18/03/2020 (Game Inspiration and Improving the UI)

18 Mar 2020 1 minute read 0 comments Timanious

Goal: Making the UI look more like the dashboard of a tankSo today i decided to do some work on the UI of TankBlazeAR (Working title). The main inspiration for this game is the VR game Battlezone VR that I've played on Playstation VR a while back. I...

Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial

12 Mar 2020 1 minute read 0 comments Timanious

Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial Hey everyone!I recently published part two of a written Shader Graph procedural skybox tutorial on my blog over here: timcoster.com/2020/02/26/unity-shadergraph-procedural-skybox-tutori...

Cryengine 5.6 impressions

15 Oct 2019 3 minute read 0 comments cgboss

Recently Cryengine has released a new version of their Engine 5.6 and it seems to have improved a lot. Just look at the New features in this video. What Happened to Cryengine? Cryengine 5 when launched in 2016 admist troubles with the the studio and...