game development

43 Articles 2 Followers


Game Dev Diary: Finding my concept

16 May 2020 3 minute read 0 comments X-51

The idea that actually kicked off this journey proved to be far too ambitious, with potentially years of development to make it happen, but I'm not ready to sign up for that length of commitment, or go that long without something to show for my work....

Game Dev Diary: Tech Stack Follow-up

5 May 2020 6 minute read 2 comments X-51

I've had a busy few days contemplating and evaluating each of the engines/libraries that I previously listed, and thought it would be good to follow up on what I liked or didn't like about each of them. So let's get straight into it....   Three.js As...

Game Dev Diary: Searching For Assets

2 May 2020 3 minute read 0 comments X-51

In the middle of evaluating the different game engines & frameworks I recently went over, I also went on the hunt for some game assets. Of all the skills necessary or useful to developing a game, digital art is probably my weakest. In the past I have...

Game Dev Diary: Tech Stack Considerations

29 Apr 2020 4 minute read 7 comments X-51

So now I come to what will probably be the hardest decision of this whole project: deciding what framework to use to implement everything!   Right now I am still undecided, and I am hoping in researching and writing this it will help me think through...

Game Dev Diary: Hunting For A Concept

28 Apr 2020 1 minute read 0 comments X-51

This was not the post I intended to write today! What I wanted to post today was a mostly fleshed out concept that I had half written up yesterday, but I've changed my mind and decided to go in a different direction 😅   The concept I began writing u...

Game Dev Diary: The Beginning of All Things

27 Apr 2020 4 minute read 0 comments X-51

So what does an out of work software dev/gamer/all-round creative type do when he is bored out of his brain and can't do much because of a heavily locked down city? He decides to create a game!   So I'm going to document the process, the designing, t...

What is "blueprint" in unreal engine 4?

12 Apr 2020 1 minute read 0 comments EmCe_ldz

Hello! Today I would like to present to you some of my thoughts on visual programming which is blueprint in unreal engine 4. This is a way of programming from ready pieces of code. Do you want the object to start rotating? Nothing simpler is enough...

Creating a game without programming knowledge

29 Mar 2020 1 minute read 4 comments EmCe

Hello everyone in my first post about creating my own computer game. I am a person who has never had anything to do with programming and creating games before and I gained all my knowledge for free on the Internet. Just over a year ago, if someone as...

Indie Game Dev Log: 18/03/2020 (Game Inspiration and Improving the UI)

18 Mar 2020 1 minute read 0 comments Timanious

Goal: Making the UI look more like the dashboard of a tankSo today i decided to do some work on the UI of TankBlazeAR (Working title). The main inspiration for this game is the VR game Battlezone VR that I've played on Playstation VR a while back. I...

Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial

12 Mar 2020 1 minute read 0 comments Timanious

Unity Shader Graph Procedural Skybox & Day/Night Cycle Tutorial Hey everyone!I recently published part two of a written Shader Graph procedural skybox tutorial on my blog over here: timcoster.com/2020/02/26/unity-shadergraph-procedural-skybox-tutori...