game development

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Game Dev Diary: Witch's Brew 0.1 release!!!!

25 Jul 2020 3 minute read 10 comments X-51

The last few days I have put a decent amount of effort into my little side-project game, and I am super-happy with the progress I've made.   I've added a bunch of screens including a loading screen (blink and you'll miss it since there aren't many as...

Game Dev Diary: A distraction, or a new path??

20 Jul 2020 4 minute read 2 comments X-51

I haven't worked on anything game-related for a while given everything else going on in life, but Saturday afternoon I felt like getting back into it.... but I didn't really feel like butting heads with the problems I was having previously just yet -...

Building WAX Games Series: Part 1, Match 3 Game

19 Jul 2020 4 minute read 0 comments Dapplica

Introduction  This article is intended to show best practices of building games on WAX. We would start with what are general parts of doing it and then will move into details of game architecture, token model and monetization.  WAX is recently boomin...

BananoJump | Devlog | Miniupdate

15 Jul 2020 1 minute read 0 comments Pygo

Short update on the progress for today 15.07.2020   sorry for typo in the date in the pic above   BananoJump A bit of polishing have been done to the game that from now on will be dubbed BananoJump. MonkeyJump don’t really roll off the tongue that w...

Banano | Devblog | Pygo

13 Jul 2020 3 minute read 0 comments Pygo

Game project     MonkeyJump BananoGame Devlog 13.07.20 So, since I made my first game while learning to code last summer, I’ll keep it up this summer as well and release yet another game before fall. If I manage to do this every year, I figured it’s...

Game Dev Diary: Storybuilding

16 Jun 2020 5 minute read 0 comments X-51

Things have been pretty quiet here on the game-making front lately. I hit a technical snag changing my maps so the walls were objects instead of tiles which I am still working through - I will hopefully post more about that problem when I figure it o...

Game Dev Diary: The chaos in order(ing)

1 Jun 2020 5 minute read 5 comments X-51

Not the post I was planning to write tonight, but I've hit some trouble regarding ordering and perspective which takes precedence over the other stuff.   For those who know about such things I am talking primarily about z-index. For anyone who doesn'...

Game Dev Diary: sprite sheets, tile sheets, and texture atlases

31 May 2020 5 minute read 0 comments X-51

Today I learned what a texture atlas is, and also the annoying nuances of some names, specifically the difference between a sprite sheet and a tile sheet.   So you have sprite sheets (these I knew about) - sequences of images of an in-game object, us...

Game Dev Diary: Tech Stack Final Decision

27 May 2020 4 minute read 5 comments X-51

Since this was a pretty huge decision to make I had planned to give myself a few weeks to think it over fully, and work with both GDevelop and Phaser a little more before making that final leap. It was a potentially tough decision really - picking be...

Game Dev Diary: Finding my concept

16 May 2020 3 minute read 0 comments X-51

The idea that actually kicked off this journey proved to be far too ambitious, with potentially years of development to make it happen, but I'm not ready to sign up for that length of commitment, or go that long without something to show for my work....