Every week there is a Splinterlands challenge to share a rule set using a specific card and on this week's post it is a battle with the Lost Magic rule set. I also encourage Splinterlands players to partake in the challenge because you get to try different strategies and earn some crypto in the process.
Rule set, Battle and Plan
The ruleset this time is Even Stevens and Lost Magic. This means that only even mana monsters can be used and no magic monsters can be used. There is also 34 mana available and I am left with the choice of fire, water, life and dragon splinter.
The summoner I choose to use this time is Possibilus the Wise. In a match like this, I think that the trample ability will come in useful when combined with melee monsters. It also gives +2 health and the reach ability to my melee monsters.
My plan is just to have Diemonshark up front to tank some attacks followed up with Coastal Sentry with its double strike ability. The demented shark is there to increase my melee attack and I have one opportunity monster as well. The last spot is a filler card for sneak monsters.
At the first glance of my opponent's lineup, I think it's an even match. I have more damage but the thorns and taunt monsters on my opponent's side will be annoying. It depends on how fast I can kill my opponent and whether or not I lose my main damage dealers fast.
I lost my filler monster in the back but it did its job. Considering the speed difference, I am in some danger but I should be able to get my Diemonshark's attack before it dies.
I missed a few attacks but I did manage to take out most of my opponent's damage dealers. So it depends on whether or not I can land my hits to win. There isn't anything very important here but the tank heal from my opponent's summoner will also slow me down.
I was lucky enough to land enough hits and take out my opponent to win the match.
The battle this time around did not go as I expected but my damage prevailed in the end. My opponent's summoner made it hard to land hits and I regularly missed some of my melee attacks. However, I did land enough attacks toward the start with my high-damage melee monsters that I could afford these misses. This allowed me to take out the damage dealers for my opponent relatively fast and the taunt ability also reduced my damage on my opponent as my opportunity monster couldn't go after those low-health cards. Possibilus the Wise was a great choice for the abilities it gave my melee monsters. It was a close match and it could have easily turned the other way if I missed too much at the start.
You can see my entire match here.
What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players play in a ruleset.