Splinterlands Weekly Challenge Battle BATTLE MAGE SECRETS! Close Range rule set

By jfang003 | jfang003 | 13 Feb 2024

Every week there is a Splinterlands challenge to share a rule set using a specific card and on this week's post it is a battle with the Close Range rule set. I also encourage Splinterlands players to partake in the challenge because you get to try different strategies and earn some crypto in the process.

Rule set, Battle and Plan

rule set.png

The ruleset this time is Aim True and Close Range. No attacks will miss and ranged monsters can attack from the first spot. There are also 38 mana available and I am left with the choice of fire, water, earth, or life splinter.

The summoner I choose to use this time is Immortalis. It reduces my enemies health by 1 and gives my monsters the void and shatter ability.


My plan is to have Mantaroth delay my opponent up front. I have Regal because it's fast and it can land shatter. Then I have a protect monster along with martyr monsters. I realized that I messed up because supply runner was supposed to be one spot higher but it does give swiftness. With this, I can take advantage of the ranged monsters to deal damage.

Round 1

round 1.png
At first glance, I think that my opponent has the advantage because my opponent has rust and a lot of melee monsters. My void ability won't do much and that opportunity monster along with trample is deadly. My opponent also has the speed advantage.

Round 2

round 2.png
I lost 2 monsters and my opponent only lost 1. The shatter did a good job of removing the armor but my opponent still has more damage compared to me. So I am not that optimistic because my opponent also has reach.

Round 3

round 3.png
I didn't lose any monsters but the rest of my lineup is fairly low health. My opponent can't miss due to the ruleset so I don't think there is much that I can do because my opponent has trample. Once a monster goes down, the rest will go down quite fast as well.

As I expected, I lost but I did give my opponent a decent fight. My opponent just countered my strategy.


The battle did not go as I expected because my opponent focused on melee. My void from my summoner wasn't of much help and the protect that I got was negated by the rust from my opponent. From there, my opponent could just take out my monsters and I couldn't do much against the extra damage from trample. My strategy of using ranged monsters did work out to an extent due to the shatter from my summoner but my opponent just had more damage and I could not overcome that.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players play in a ruleset.

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