CHECK PROJECT
Introduction:
In one of the peaceful and Sunny days of Raptorial got a nasty surprise. Guests of the future, who call themselves Furians, came to their world for crystals.Their leader-a bulldog named Archie, arrived with his friends to take over the power of crystals. With their help, they planned to get rid of annoying hosts and become the dominant race in their time. However, the resistance of dinosaurs was stronger, and in the past there were insufficient resources to build and repair high-tech devices that were common later.So Variance become part of the society of Raptorial and began to live in the same city, and itechnology blend in perfectly with all that has been built before. Will the Furians have enough influence on the past to prevent The cataclysm of the reptirans?
Genre and audience:
Genre: Multi-user session turn-based RPG with an open economy for mobile devices
Platforms:
IOS, IpadOS, Android
Audience:
The Game is aimed at a wide audience, whose profile corresponds to the “T” rating, according to the ESRB (the minimum age of the player is 13 years). The game has an additional appeal for the audience that practices earning money on games and crypto-gamers (over 18 years old) Setting: fantasy, humor languages: ru/en (text)
Short description of the game:
The game is a turn-based online strategy game for a midcore audience. The main task of the player is to pump the selected hero. To achieve the goal, the player must complete quests, where he receives rewards in the form of soft currency, artifacts, or boosters fighting with AI-controlled characters.
The game features one main location is the capital coexist, where Reptilia and Variance. Locations include transitions to other game modes. During the development of the character, the player opens up new game modes: Battle arena, Tournaments, territory Capture, and Political arena.
The game provides the ability to join clans, where users can communicate with each other using a shared chat.
The player uses the currencies earned during the game (crystals and gold) to purchase boosters, luxury items, and social activities (political votes, clan dues). The battle mode is displayed in an isometric form, the hero and adventure management is made in the form of game interfaces. The artistic style of the game world is presented in the form of Low Poly Art.
Main features of the game (USP)
The game will develop a highly reliable system that allows users to sell / trade items obtained in the game on third-party game platforms.
The battle mechanics are based on simultaneous planning and attack phases. Players will try to anticipate each other's moves, which will create a powerful psychological tension and elements of excitement.
The project does not restrict players ' freedom to choose a class, race, or character development path.
The game features not only battles, but also political and social components: clans, election campaigns, government positions.
Tournament system that repeats modern fighting promotions with belt protection and weight categories.
The territory capture mode is closely related to politics and affects the size of player rewards.
An assortment of strengthening artifacts for the hero, which he can collect and pump, creating killer combinations for any style of play.
The game uses blockchain to tokenize the user's game achievements. Players have the option to tokenize their in-game items in ERC-721, which in turn ensures the free transfer of items outside of the game. Spectacular, vivid fights are based on a wide range of active abilities / skills.
Detailed game description:
Heroes
Heroes are the main component of the game. Heroes are required to complete quests, participate in politics, fight in the arena, and participate in tournaments. The stronger the hero is pumped, the better he will show himself in quests and PVP.
The hero can increase his parameters with the help of artifacts and boosters. In addition, earning experience, the hero increases his level. When you get a new level, the hero is awarded free points, which he can distribute to upgrade the character.
Players can create multiple avatars within a single account.
Initially, the heroes are divided into Factions.
Races
- Reptilia
- Variance
Each of the races has its own set of heroes and quest plots.
The description of the characters
Each selected hero has its own unique set of emotions and innate skill, which does not depend on the selected class.
Reptilia
- Tyrannosaurus
- VelociRaptor
- Triceratops
- Pterodactyl
- Diplodocus
- Pachycephalosaurus
Furians
- Raccoon
- Fox
- Hyena
- Red Panda
- Fenech
- Bulldog
Stats
Stats - the main parameters of the hero that determine his strength in battles and the effectiveness of his skills. Stats are the same for all heroes and classes.
Skillmasters
Skills - combat techniques / abilities of the hero, activated during battles. The strength of each skill is affected by the character's stats and artifacts.
Classes
Classes are a set of individual properties of each hero that determine their strengths and weaknesses, and therefore their strategy and style of play. There are 6 classes in total. Each class has its own set of skills (skills) that are specific only to it.
Equipment
Each hero's profile contains slots for different artifacts: weapons, clothing, and amulets. Artifacts vary in rarity, cost, and effectiveness. Items of equipment form a deck of active abilities and directly affect the style of play.
Fractions
Players have the option to join factions.
Factions-combining players with similar views and style of play.
Each faction gives players their own unique bonuses.
In territory capture mode (War Council), players fight for rewards under the auspices of their factions.
Lodge-political faction
OST-Pangaea company-merchant faction
League of shadows-assassin's faction
Circle of the Ancients is a faction of mages
Order of the Oathbearers - a faction of warriors
Locations
Game world is represented by the main capital in which there are Furians and Reptoris.
The capital is represented as a map that shows the main locations that the player can interact with: Market, arena, Military Council, City gates, Senate, clan Headquarters.
The capital is displayed as a drawn city panorama, where key buildings are clearly displayed. Each building opens interfaces related to its functionality.
Quests (City gates)
Quests - an interactive story with the main character controlled by the player and secondary characters (AI).
To go to the quests, the player must go to the City gate location. After moving to the city gate, the player opens 3 options for completing quests: basic, random and additional.
The main ones are quests with a clear chronology, sequence, and binding to the user's level.
Random-random quests with their own separate story that is not related to the main storyline.
Additional-opens for the user after reaching a certain level.
Each character has its own storyline of the main quests. Quest stories have different moods, but mostly light and positive with an element of humor.
Quests are presented as a series of illustrations with minimal animation and storytelling. During the narration of the story, the player is given options for choosing his further actions that affect the further reward-a visual novel.
A special feature of quests is-the game “in one breath". During the passage of quest battles, the hero's HP is not restored from battle to battle, which complicates the passage and affects the rewards.
For participating in quests, the player receives loot boxes with currency, artifacts, and experience. The amount of reward varies depending on the percentage of quest completion and the remaining HP. The player can receive additional rewards for completing daily quests. Completed quests are recorded on a weekly basis. To get the maximum available reward, the player must not skip the quests listed in the calendar.
Arena
In the Arena, players can participate in battles among themselves and receive rewards for winning. Fights can take place in PVP or AFK.
Fighting for reputation
Participation in reputation battles affects the player rating table. The table shows statistics for the current days, weeks, and months. A player can participate in rating matches no more than 3 times per day. Depending on the outcome of the battle, the player gets experience as a reward.
The usual fights
They do not affect the player's rating and are available in unlimited quantities. The reward is not provided in this mode.
Massacre
Multiplayer battle - 2 participants on each side. In this mode, players are given less time to move compared to other modes. At the end of the battle, players receive a reward in the form of soft currency and experience. The amount of reward depends on the size of the reward and the individual success of the players (the amount of damage done and the remaining HP).
Tournaments
Each player can participate in weekly tournaments. To participate, the player must purchase a pass to the tournament for hard or soft currency. In tournaments, game categories are introduced (similar to weight categories in martial arts). The task of each participant is to win battles and move up the tournament ladder. For winning the tournament, the player receives the champion's belt, which is displayed in their profile. Winning the champion belt gives the player an increase to the rewards received for the championship period.
The goal of the player is to earn more wins in battles than his opponent. Players with the highest number of wins advance to the next round. Every top 4 players in the tournament receive hard / soft currency as a reward. The prize pool is % of the purchased passes to the tournament.
After winning the champion's belt, the player has 2 options for further participation in tournaments: defending the belt in the current weight category, or raising it to the next category (without losing the boost received as a reward for the won belt).
Military Council
War Council-an additional game mode in which users participate
in battles for territory. The territory is represented as a map with regions and is divided by the contact line of the warring factions. The task of players is to participate in the capture of the game territory, which takes into account the joint contribution of members of the corresponding faction.
Rewards for participating in a military campaign are awarded to all players in proportion to their contribution and almost regardless of the number of players-a faction can't win by numbers alone. As a reward, players receive battle tokens that they can spend in a special seasonal store that opens at the end of the military campaign. Battle tokens are displayed in the seasonal store.
Battle mechanics
The battle between players is made in the format of tactical turn-based battles, where each user controls their character on a limited location (3x3, 4x4). The main feature is the division of the battle into simultaneous phases:Planning - during the planning stage, players spend their points on forming their battle sequences.
Execution-the phase occurs after the planning stage is completed by all players and they observe how effectively they were able to predict the enemy's actions, where the enemy was able to Dodge the blow, where a powerful skill worked, guess where the enemy will move, and where they will perform their combat actions. Players actually watch the action-Packed development of the battle.
Thanks to this system, the game will allow you to work out situations that are almost impossible in turn - based games - a draw, a bluff-will allow players with less pumped equipment to defeat a player with more pumped equipment using strategy, tactics, and psychological techniques.
Additional game modes allow you to try a fight with a partner against a pair of opponents or a fight "every man for himself" for four players.
In battle, you can use the auto-fight function (AFK) - this will allow beginners to assign AI control of the battle and place a bet on stats. This feature also allows you to complete battles even if there are problems with the connection or if one or all players need to close the game or session.
The AFK combat system also allows the character to fight other players in bot mode when the player who owns the character is offline. Also, offline player characters can fight each other, earning experience and rewards - after returning to the game, the player will be able to see a report on the AFK battles conducted by their character.
Economy
The game has 2 main currencies-Crystals (hard) and Gold (soft), for which the player can improve their character, make contributions, and participate in voting.
Crystals
Purpose: purchase of luxury items, artifacts (including
unique), boosters, loot boxes (including unique ones), contributions.
Getting: on the market, a reward for participating in tournaments, in trading operations.
Gold
Purpose: purchase of artifacts, loot boxes, participation in voting, contributions.
Getting: on the market, drop in quests, in the arena, a reward for participating in tournaments, in trading operations.
Battle tokens
Purpose: used to make purchases in the seasonal store of the Military Council.
Receiving: rewards for battles in the territory capture mode in the Military Council.
Artifacts
Artifacts allow the player to improve the avatar's stats and determine its class. Artifacts can give you additional passive and active abilities. Artifacts can be combined into sets, which gives an additional % increase to stats.
Purpose: formation of the character, abilities and style of play.
Currency of progress
Experience-currency that affects the progress and speed of leveling the hero. It is obtained
during quests, tournaments, Military headquarters, and the arena. Reputation-points earned and lost in reputation battles are used to form rating tables.
Social currency
Votes - the currency required for voting for candidates running for the Senate for a particular position. Votes are awarded to the player at the time of purchase, which is made for gold. The amount of votes purchased is limited (package offers).
Tokenization and transfer
Players have the ability to transfer items between them. This is done by transferring items from account to account, and it is also possible to tokenize game assets at the user's request. When an item was tokenized, an ERC-721 token was generated, which the player can transfer/sell to other players outside of the game. Tokenization takes place outside of the game and hard currency is removed from the player's balance.
Subject to tokenization Artifacts
- Luxuries
- Boosters
- Loot boxes
Not subject to tokenization
- Crystals
- Avatars
- Voices
- Battle tokens
Social component
Senate (politics)
Senate is a location that allows players to participate in politics.
The political model is analogous to the ancient Roman model, but with a noticeable influence of modernity. There are 300 seats in the Senate. The main political statuses:
- Senator
- Consul
- Emperor
Each of the statuses has its own bonuses and opportunities that affect the electorate and other players.
Voting to obtain political status, a player must submit their candidate's candidacy for voting.
There is no concept of self-promotion in the game. Before voting, the clans determine 5 candidates from the list of Champions and heroes with a high reputation who will run for the position, after which a clan fee is made in the form of soft currency.
Voting takes place once a month. The list of candidates is published in a special section of the Senate. At the end of the deadline for submitting candidates, a voting opportunity opens, in which all players participate, regardless of their level. In order to vote, players exchange Gold (software) for votes. The allowed number of votes is 3. Each player can vote no more than once. Voting statistics remain closed until the last moment. When the voting period expires, the votes are automatically counted and the voting leaders receive new statuses.
The electorate receives bonuses selected by the winning candidate.
Clans
Players can join into clans. The creation of a clan is carried out by the player after reaching a certain level and requires a contribution in the form of Gold or Crystals.
The maximum number of users in a clan is 100.
Main features of clans:
Communication via text chat.
Clan tasks with rewards in the form of loot boxes, gold, crystals, boosters, and artifacts.
Nomination of candidates for the Senate.
Clan storage (artifacts, boosters, crystals, gold).
Ability to distribute roles in the clan with responsibilities.
Shop
Shop - sale of Crystals and battle passes (subscription) from developers.
Market - a place where players can trade with each other for hard currency (crystals).
Displaying the progress of game
Development a special section of the game that displays the roadmap for implementing features. displayed as a horizontal line with milestones. Each milestone has a date, name, and description of the feature.
This section also contains a block of votes and news. The development team places in this block a list of features planned for implementation with a brief description, which users vote for implementation. The best features based on voting results are included in the Roadmap.
Mechanics references
Heroes of Might and Magic 3, Bravely Second
Visual
Cat Quest 2
Perception
Clash Royal, as the speed of game sessions.