Game Dev Diary
Game Dev Diary

Game Dev Diary

A place for me to document the processes, decisions, challenges, and struggles of creating a video game.

Game Dev Diary: Building an inventory

29 Apr 2021 5 minute read 2 comments X-51

A lot of my talk about Witch's Brew so far has been fairly high level stuff, the "why" more than the "how", with a few little references to code stuff. This time I want to take a slightly deeper look at how I am coding something (without posting wall...

Game Dev Diary: Introducing health mechanics & timed effects

27 Mar 2021 2 minute read 1 comment X-51

Hey folks, been a while!! I hope some of you are still around. Before I get to what I want to write about, I'll throw you all a quick catch up....   I had a lot going on since the last time I wrote (August, damn, longer than it feels). One of my pers...

Game Dev Diary: Witch's Brew 0.1 release!!!!

25 Jul 2020 3 minute read 10 comments X-51

The last few days I have put a decent amount of effort into my little side-project game, and I am super-happy with the progress I've made.   I've added a bunch of screens including a loading screen (blink and you'll miss it since there aren't many as...

Game Dev Diary: A distraction, or a new path??

20 Jul 2020 4 minute read 2 comments X-51

I haven't worked on anything game-related for a while given everything else going on in life, but Saturday afternoon I felt like getting back into it.... but I didn't really feel like butting heads with the problems I was having previously just yet -...

Game Dev Diary: Storybuilding

16 Jun 2020 5 minute read 0 comments X-51

Things have been pretty quiet here on the game-making front lately. I hit a technical snag changing my maps so the walls were objects instead of tiles which I am still working through - I will hopefully post more about that problem when I figure it o...

Game Dev Diary: The chaos in order(ing)

1 Jun 2020 5 minute read 5 comments X-51

Not the post I was planning to write tonight, but I've hit some trouble regarding ordering and perspective which takes precedence over the other stuff.   For those who know about such things I am talking primarily about z-index. For anyone who doesn'...

Game Dev Diary: sprite sheets, tile sheets, and texture atlases

31 May 2020 5 minute read 0 comments X-51

Today I learned what a texture atlas is, and also the annoying nuances of some names, specifically the difference between a sprite sheet and a tile sheet.   So you have sprite sheets (these I knew about) - sequences of images of an in-game object, us...

Game Dev Diary: Tech Stack Final Decision

27 May 2020 4 minute read 5 comments X-51

Since this was a pretty huge decision to make I had planned to give myself a few weeks to think it over fully, and work with both GDevelop and Phaser a little more before making that final leap. It was a potentially tough decision really - picking be...

Game Dev Diary: Finding my concept

16 May 2020 3 minute read 0 comments X-51

The idea that actually kicked off this journey proved to be far too ambitious, with potentially years of development to make it happen, but I'm not ready to sign up for that length of commitment, or go that long without something to show for my work....

Game Dev Diary: Tech Stack Follow-up

5 May 2020 6 minute read 2 comments X-51

I've had a busy few days contemplating and evaluating each of the engines/libraries that I previously listed, and thought it would be good to follow up on what I liked or didn't like about each of them. So let's get straight into it....   Three.js As...