
None of the Rambo films were blockbusters that will go down in cinematic history, but many of us were so enthralled by them that we consider them action classics of the 1980s.
Years ago, Sylvester Stallone was tasked with creating a fourth installment, and now teyon.com has offered us Rambo the video game. If, thanks to a board game, we long ago accepted the ship as an aquatic animal and the octopus as a pet, we might come to accept Rambo the video game for what it attempts to be, but that is as ugly as it is unfair. So, from all this:
My analysis after playing it
This review isn't going to be very long, since with Stallone's work, I would have loved to see a proper first-person shooter based on the four films about John Rambo, but Teyon has made some rather surprising decisions that completely leave the player out of the loop.
To start, the title is a Time Crisis-style shooter on the rails, allowing us to take cover in some areas. As is typical in these types of games, the experience usually lasts about 3 or 4 hours at most, and this one was no different. It completely ignores the fourth film. Something I still don't understand begins with John Rambo's military burial: "Why are they destroying this myth for no reason?"
Thank goodness he's already dead are the words that are repeated in the military speech that presents the most important events of the three films as flashbacks to make things worse, (Stallone is surely pulling his hair out if he hasn't already fainted) hahahahaha

If I have to classify this video game as a shooter rail, well, it can even be quite fun, and you might get a taste for the scenes reminiscent of the most iconic sequences.
We automatically advance from one area to another, eliminate enemies in the area, and then move on automatically to another position, firing with a single trigger, moving the sight with one stick, and using cover with the other. We switch from one weapon to another, reloading with either of the two preset buttons, and activating Fury mode. When we accumulate hits, we fill in that yellow box in the upper left corner to recover some health by eliminating enemies.
Well, they're not exactly very clever, either, almost all of them putting themselves in range. Their intelligence is so basic that if we were at a fair, I'd take truckloads of giant teddy bears as a reward for hitting so many targets, and only a few enemies know how to cover themselves, especially the high-ranking ones.
We'll also see enemy turrets as well as enemies that throw grenades, rockets, and other things at us. There are also sections where we have to use the bow from a distance, as well as quick-tap events where we're warned like, "Get ready, you'll have to press a button! Oh my God, how difficult it is! Don't surprise me like this so suddenly, please, I'll run out of breath and get scared, I'm telling you."
The controls don't respond well, and the sight goes crazy every time we move, which adds more difficulty to the game. Whether we're playing as a Sergeant soldier or a Green Beret, the only difference we've noticed is that in Soldier mode, we'll have infinite continues per level, in Sergeant mode five, and in Green Beret mode three. However, if we use up all the continues, we can lower the level immediately and voila, we can continue more times (damn, those guys at teyon.com are geniuses).

Conclusion
Rambo video game is bad, but not as bad as some have said, although the frustration we have in the first few minutes is quite frustrating. A man passes by. Look, it's not bad. After fifteen minutes, after an hour, we're already screaming, I'm a killing machine, I'm Rambo. Looking for the bazooka on the couch. Oddly enough, he ends up liking it.