Latest Posts with Unity3D tag


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Indie Game Dev Log: 04/05/2020 (Procedural Hexagon Grid Game Board Creation II)

4 May 2020 1 minute read 1 comment Timanious

Hey all!  Since last post I've been working on the procedural hexagon grid game board generator or 'BattleMapGenerator' is what I named the class..The goal was to use a random grid cell spawning approach similar to how some procedurally generated dun...

Indie Game Dev Log: 10/04/2020 (5 Tips for Organising Unity3D Game Assets)

10 Apr 2020 3 minute read 1 comment Timanious

  Making games alone isn't all fun and games.. Most of the time I spend working on my games I spend on organising and naming prefabs, models, maps, textures, materials, scripts, audiofiles, animations and other files. Working with a lot of files bec...

Indie Game Dev Log: 18/03/2020 (Game Inspiration and Improving the UI)

18 Mar 2020 1 minute read 0 comments Timanious

Goal: Making the UI look more like the dashboard of a tankSo today i decided to do some work on the UI of TankBlazeAR (Working title). The main inspiration for this game is the VR game Battlezone VR that I've played on Playstation VR a while back. I...

Indie Game Dev Log: 16/03/2020 (Tileable Hexagonal Textures)

16 Mar 2020 2 minute read 0 comments Timanious

The incredibly tedious and slow process of making tileable hexagonal grid textures..I'm posting this as a reminder to myself to never attempt to create tileable hexagonal grid textures like this again.Last couple of days I have been working on a set...