To all those who would steal our eggs, pluck out our feathers, twist off our heads and bread our by-products for frying into nuggets… beware! Your time is at hand! With furied beak and frenzied talon we shall strike back at you. And if one day you find yourselves stacked haphazardly in a paper bucket, the chickens will rejoice as they eat you with two choices of sides!
-The Dricken's Decree
Behold now the Furious Chicken,
Defending and peckin' and pickin',
He's all of the rage,
When he's out of his cage,
to battle they're flocking and clickin'.
My Chickens are heavily skilled,
But somehow they always get killed,
But at the after-party,
We feast rather hearty,
On poultry that’s fried, smoked and grilled.
The Chickens are up in revolt,
Combined in some feather freak cult.
“Full cluck ahead!”
Was the message they spread,
But now they’re beginning to molt.
The Chickens are coming to roost,
All squawking and fury induced,
They march brave and strong
To the beak battle song,
Like something that’s been Dr. Seussed.
Splinter - All Splinters
Set - Reward
Class - Poultry Shield/Distraction
Size - There is nothing extraordinary about the chickens of the Splinterlands. Their size is about what you’d expect from a chicken, with enough meat on their bones to feed a small family for a couple meals. The average chicken weight is 2-4 pounds, and they stand anywhere from 1-2 feet tall. When they spread their flightless wings, they can make themselves seem quite a bit larger, but this is just for show.
Lifespan - If allowed to die of old age, chickens can live for about ten years, but this seldom happens. In the Splinterlands, chickens that are not slaughtered for their meat or imprisoned for their eggs must battle at the behest of the one known only as the Mighty Dricken, for whom they are called to fight.
Weapon - The beak of the Furious Chicken is a terrifying force of raw power. It slashes and pecks with a fury that rivals hurricanes and dragonsfire. With all the sharpness of exquisite tempered titanium, the beak leads the frightful arsenal of each chicken. If enemies are not smitten by the brutality of the beak, they are quickly ravaged by the talons of the Furious Chicken, which are themselves edged enough to slice a bronk’s flesh like butter. Beware the bitter sound of the chickens’ Ba-Kaaaawk! Seriously though, these chickens aren’t very dangerous in battle.
Habitat - Chickens live everywhere in the Splinterlands. Traditionally, they have been caged and penned, living within fences. Since many of the chickens have escaped to follow the Mighty Dricken, they are now living wild in roving poultry tribes that roam the countryside. In the wild, chickens have proven more capable than anyone in the Splinterlands would have thought. They have even begun to bully herds of peaceful grazing animals, which the chickens seem to do only for enjoyment.
Diet - Chickens can actually survive on pretty much anything they find on the ground. They prefer fertile ground where they can find worms, insects and other various crawlies, but they are quite adaptable to a number of surroundings. The poultry tribes have lately been a major annoyance to farmers. A tribe of fifty hungry chickens can tear apart a field of vegetables in just a few minutes.
Allies - There is a small number of people throughout the Splinterlands that for one reason or another, support the revolutionary cause of the Mighty Dricken. Their identities are kept secret and their deeds are covert. These poultry sympathizers are known as the chicken friendly, and they are mocked relentlessly throughout the land.
Enemies - It is well known that chickens are naturally fearful, defensive creatures. They quickly peck or slash at anyone who invades their space. What is not widely known is that the uprising, led by the Mighty Dricken, has caused most of chickenkind to swear eternal enmity against all who walk on two legs. This is ironic, because chickens also walk on two legs, but chickens aren’t that smart, so they are forgiven this confusion. The ones in the pens still play nice, but once they escape the confines of the fence, chickens are wild and dangerous.
Pastimes - Traditionally, chickens do nothing throughout the day except peck at the ground and make strange ber-kawk noises. But nowadays, the wild chicken tribes spend all their time training from sun up to sun down. The Mighty Dricken has commanded that at least one rooster lives with each chicken tribe, not only so the chickens will know when to get up each morning, but because the female bird-soldiers perform better when training within earshot of a cocky rooster. Several prototype weapons have been designed by the brilliant and enhanced Mighty Dricken and built for the chickens, such as the feather launcher and the retractable beakshaft. These weapons’ worth has not yet been proven in the field, but the chickens spend a great deal of time practicing with them.
Cardia's Rebirth: A TCG Story
Once upon a time in the land of Cardia, players of trading card games owned their cards. They saved their gold, then journeyed to enchanted places called comic book stores where they could exchange that gold for shiny packs of cards, some of which contained the rarest collectible gems in the land. Those cards were theirs to treasure and to cherish.
The players would come to gather in great and joyous fellowship, playing games and spending hour after hour admiring each other's cards and trading strategies. If perchance they could meet another who desired the same cards and had the right amount of gold in their purse, a player could even sell those cards, using the gold as proceeds to enhance their own collection and giving themselves a chance to be more victorious in the game.
One dark day, digital conquerors came to the land, great corporations that waged war on the enchanted comic book stores and the trading cards they sold. The created digital versions of the same cards that were once physical items, wrapped them in mesmerizing animations, pomp and frills, and set about selling these cards outside the physical realm. They implied that "ownership" of these new digital cards was no different than ownership of the old days, and many of us were fools to believe them.
One by one, the comic book stores fell as corporations seized power and turned our beloved trading card games into money machines for their boards and CEOs. They made us spend our gold continually on new editions and expansions while piling terms upon us. These terms forbade the trading or selling of the cards, and they boasted the corporation's right to print as many as they'd like, always enhancing their profit and reducing their value. And worst of all, if a player wanted to stop playing a game, they would lose everything for which they had toiled and spent their gold.
Then one day when all hope seemed lost and Cardia was barren and gray, a hero named Splinterlands arrived. Wielding the great sword of blockchain, Splinterlands promised to return ownership and power over digital trading cards to the players. And Splinterlands rode throughout the land, empowering players to own their gaming experience and earn with every win. As more players of Cardia realized the potential of playing to earn, they pledged fealty to the great sword of blockchain. They became free, and in every town and village, these players set out spreading the word. Soon, this revolution would ring out like thunder through the mountains and valleys, and never again would the corporations control our destiny as players.
Join the TCG revolution by learning what it means to truly own your cards with Splinterlands.
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