Splinterlands Legendary Card Profile - Gloridax Magus

Splinterlands Legendary Card Profile - Gloridax Magus

By Chris Roberts | SplinterLore | 10 Oct 2020


Clutch the power, let it grow;
That you hold, you cannot know.
Cling to things that sing your soul
And bid you give up all control.
And through that cape, that staff, those orbs,
Something dark your soul absorbs,
Reminding that you're not enough
Except when holding magic stuff.


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Gloridax Magus

Splinter - Draykh-Nahka

Set - Untamed

Class - Legendary Mage

Size - Gloridax Magi are almost always unscaled Dragons, and so they are usually the size of Humans. It has always been more difficult for the larger Dragons and the scaled to conjure the complex magic used by the Magi, but there have been certain historical examples of mighty four-legged Dragons with the power of the Magi, such as the Drayke io Skelion, one of the great Dragon ancestors.

Lifespan - The magical objects on which Gloridax Magi rely often have added abilities that prolong the life of the holder. Because of the connection the Magus builds with their talismans, they can sometimes live for hundreds of years. Teruvia Velgott is currently the most acclaimed Magus of the Gloridax. Her five Orbs of Zeoth ensure that she never ages, but if the five are ever separated, her aging will catch up in mere moments and she will meet her doom.

Weapon - No matter the talismans they hold, the truest weapon of a Gloridax Magus is their magic. The magic is always enhanced and sustained by the talismans, but in most cases, the Magus would be lost without them. Gursh Buloporiax for example carries the Rod of Krefitu, which causes water to flow around him, leaving him always dry. Luro Talonkey wears the Cape of Muurgoya, which makes him invisible only to those who mean him harm. Jodra’s Cup gives her the power of flight, and Yirkwai’s Horn lets him teleport anywhere within the known dimensions. Any time a carrier of the Fire Blood develops an intimate and synergistic relationship with a magical item, a Gloridax Magus is born.

Habitat - The Gloridax Magi all must live within the city limits of Centrum, in case they are called upon for battle or something worse. They are rarely called upon, but instead enjoy a great deal of free time for study and leisure.

Diet - Some of the Gloridax Magi develop strange behaviors as a result of the relationship they hold with their talismans, and diet often plays a part. Strange food cravings are usually one of the first evidences that the magical item is taking over some of the Magus’s consciousness. Teruvia Velgott has for the last seven years eaten an absurd amount of cabbage, for example. Usually the Dragonborne despise cabbage; they have had to import cabbage from Anumün to fill the need. Luro demands that all his meat be fried, not flame-broiled per Gloridax customs. And Yirkwei has been repeatedly caught by friends and neighbors eating paper. Magical energies weigh heavily on the minds of Gloridax Magi; sometimes they knock some other things loose.

Allies - The Magi of the Gloridax are not a certified and official arm of the Gloridax military, but everyone knows they will be used if the Dragons go to war. They will always come together and follow the will of their Dragon masters. Some rumors even say that the talismans carried by the Magi were created specifically to control and even enslave their “controllers. Such a plot, complex as it may be, seems an appropriate diabolical scheme for the Dragons.

Enemies - The Magi of the Gloridax share the enemies of their Dragon Masters, such as the Priests of the Silver Shield and the Torch of the Burning Lands. The Magi are also constantly bickering with the Gloridax Guardians, their brute force counterparts in Draykh-Nahka. Individual Magi have widely differing personalities, so they also have their own quarrels and feuds with a variety of people and monsters from around the Splinterlands.

Pastimes - Gloridax Magi are invited to all the Dragons’ parties and events of society, but they rarely attend. The relationship between a Magus and the talisman they hold always becomes the most important relationship in their life, and to outsiders it looks like nothing more than obsession. The talisman of a Magus is always within their grasp; Yirkwei, Luro and Teruvia never even allow their talismans to break physical contact with their bodies. For fear of leaving their talismans alone, the Magi are only able to sleep for about an hour at a time, which frees even more of their time for study and practice.


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The True Story of Splinterlands

Once upon a time your game purchase meant something. You could go to the store and purchase a game, after which you would simply own that game. You could play as often as you'd like, because it was your game. As the game companies were one by one swallowed up by larger and larger game companies, a terrible thing happened to the gaming world. While the games themselves were always making improvements, the players were always throwing more and more of their hard-earned money into a corporate black hole from which they reaped no rewards.

How did the corporations convince the players to pay this money? Loot. They showered the players with in-game riches designed to create a sense of accomplishment, but with no real value. Not only are these in-game "assets" entirely subject to the whims of corporate overlords who rarely (if ever) have the player's interests at heart, but they never really belong to the player at all. They belong exclusively to the game for which they were created. If a player wants to quit playing the game,  they must also abandon their in-game treasures.

Blockchains are giving power and ownership back to the players, and it's about time. In this incredible and rapidly expanding world of technology it seems like such an outdated argument to be making, but the players (not the company) should own their gaming rewards. Blockchain, non-fungible tokens and games like Splinterlands are now making that possible.

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Chris Roberts
Chris Roberts

Content Director for Splinterlands


SplinterLore
SplinterLore

SplinterLore is the official lore for Splinterlands, the hit digital trading card game. Follow us for original fantasy content, such as stories, poetry, regular character profiles, timelines, maps and more!

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