To Face a Storm of Souls
To face a storm of souls I walked,
For twenty days and nights
When my own soul had shaken, rocked
And fallen from the heights.
Such pain behind, mistakes ahead,
And filled with fear I stepped,
Remembering what once she said
And secrets ever kept.
The magic of the jewel wrapped
So safely in this purse,
Will free a soul beloved and trapped
From evil's darkest curse.
The storm saw me, I saw the storm,
Its thousand vacant eyes;
It took a vile vindictive form
Then took me by surprise.
It came at me so quickly shrieking
Swiftly down the hill,
Then it was upon me speaking
Evil to my will.
But something in the jewel I held
Cast off an eerie shine
That somehow made the storm relent;
I knew my soul was mine.
And as I watched the Soulstorm crawl
To back from whence it came,
I let her go once and for all,
But freed myself from blame.
Splinter - Mortis, the Death Splinter
Class - Passing Nightmare
Size - Soulstorms have been known to sometimes be small enough to fit inside a tea kettle, while other times they are so massive that great canyons could not contain them. There is one correlation that never fails: The larger a Soulstorm becomes, the louder its roaring wail. Soulstorms can gather as many as thousands of souls, and because they never let them go, they only get larger.
Lifespan - Most Dark Eternals today are not aware of this fact, but soul harvesting is forbidden mostly because of the resulting Soulstorms, which can wreak total havoc on any civilization. When a soul is harvested through the unnatural process, the power of the soul (as we all know) is transferred to the one harvesting. However, there is more to a soul than its power. Soulstorms are born of remnants of souls’ fear, anguish, heartbreak, and sadness. Negative qualities such as these always leave behind a little something of the soul, and this is what gathers into Soulstorms, which never die.
Habitat - A Soulstorm has no home, but the place it feels most comfortable is wandering the Southern Wastes of Mortis where there is nothing but death and dismay. They do not move like wind, but rather crawl and seep across the land, as if they are always trying to escape from something. No matter how far they crawl, Soulstorms only find unrest.
Weapon - The weapon of a Soulstorm is the terror it instills in anyone who beholds it. It can shake the bravery of a Paladin of the Silver Shield, it can make a Sorcerer of the Torch forget his most elementary spells. There are also many specific ways that a Soulstorm can actually kill you, such as dessicration, which instantly removes all the moisture from the victim’s body and splosion, which causes sudden combustion of the victim’s heart.
Diet - Soulstorms seek to consume pieces of souls. The most prized are those that are not already contained within the Soulstorm, such as power, bravery, trust and fortitude. They can survive on the fear and the suffering, but it is always the most virtuous traits that feed Soulstorms.
Allies - A Soulstorm answers to no one. It has no loyalty and it knows no friends. The Lord of Darkness has suggested to his people that Soulstorms follow his commands, but almost everyone among the Dark Eternals knows this is false. Several have suggested throughout history that Soulstorms could be communicated with. The fools went and sought out Soulstorms in the wilderness, and every one of their souls is now fractured and absorbed by the Soulstorms they were so desperate to explain.
Enemies - Soulstorms seem to hate everything and everyone, but there are some that they despise to an even greater degree. To attack some of these victims, a Soulstorm must alter its course and seemingly go out of its way. The one being attacked in these cases is almost always a true and virtuous person; it’s as if the Soulstorms seek them out and mark them for destruction. In Mortis the Soulstorms have become such a problem that nearly every virtuous person has left even Beluroc for good. And since the Untamed prophecies were discovered now many months ago, the Soulstorms have become especially wild and unruly.
Pastimes - How does a soul in agony spend its time? The answer is simple. A soul in agony only wants to make other souls feel the same agony so it is not alone. This is the basis of a Soulstorm’s existence.
The True Story of Splinterlands
Once upon a time your game purchase meant something. You could go to the store and purchase a game, after which you would simply own that game. You could play as often as you'd like, because it was your game. As the game companies were one by one swallowed up by larger and larger game companies, a terrible thing happened to the gaming world. While the games themselves were always making improvements, the players were constantly throwing more and more of their hard-earned money into a corporate black hole from which they reaped no rewards.
How did the corporations convince the players to pay this money? Loot. They showered the players with in-game riches designed to create a sense of accomplishment, but with no real value. Not only are these in-game "assets" entirely subject to the whims of corporate overlords who rarely (if ever) have the player's interests at heart, but they never really belong to the player at all. They belong exclusively to the game for which they were created. If a player wants to quit playing the game, they must also abandon their in-game treasures.
Not anymore. In the last couple years, Play-to-Earn has rushed to the scene. Blockchains are giving power and ownership back to the players, and it's about time. In this incredible and rapidly expanding world of technology it seems like such an outdated argument to be making, but the players (not the company) should own their gaming rewards. Blockchain, non-fungible tokens and games like Splinterlands are now making that possible.
In 2021, Splinterlands has more exciting things in store than ever before, including leaps and bounds of growth in cooperative guild play, boss fights, a massive Land Expansion and more! Come join our incredible community and experience the power of P2E for yourself! Tell them Splinterbard sent you!
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