Next Untamed Legendary Airdrop Coming Soon!

By Chris Roberts | Splinterlands | 22 Oct 2020

Almost another 100,000 Untamed booster packs have sold, so it's time to reveal the next Untamed airdrop! 

The Earth Splinter Summoner - Scarred Llama Mage - is the fifth of six total Untamed edition Legendary Summoner cards to be added into the game via airdrop. The character was designed by @newageinv and will be the eighth Untamed card to be airdropped to early pack purchasers!

Even though the card is being revealed now, it won’t be “unlocked” and available in the game until after the remaining ~13,000 packs are sold. The Scarred Llama Mage will be the 18th Legendary card to be available in Untamed edition booster packs, so the chances of receiving the card in the airdrop (as well as in booster packs going forward, without the use of potions) will be approximately 0.222% or 1 in every 450 packs on average, with an average of 1 in 50 of them (or 2%) being Gold Foil.

Additionally, in response to player feedback, players will be GUARANTEED to receive at least one Scarred Llama Mage card for every 450 Untamed booster packs they have purchased.

Show Me the Stats!


Like the other Untamed Legendary Airdrop Summoners, the Scarred Llama Mage costs 7 Mana. It also gives all friendly Monsters +2 health and it is also the first Earth Splinter card to feature the Cleanse ability, which means it will remove all negative effects from the friendly Monster in the first position at the beginning of each round. Finally, and most interestingly, it also gives all friendly Monsters the Last Stand ability, which gives the Monster greatly increased stats if it is the only Monster on the team left alive.

Here are some notes about the Scarred Llama Mage's interactions with some other abilities and rulesets (for those of you who are into that sort of thing):

  • The Scarred Llama Mage's Cleanse ability will trigger after other beginning of round effects such as Poison and Earthquake.
  • Monsters cannot have two of the same ability, so Monsters that already have the Last Stand ability will not get an additional benefit from the Scarred Llama Mage's Last Stand ability.
  • The Scarred Llama Mage's abilities will not be in effect in the Silenced Summoners ruleset.
  • The Scarred Llama Mage's abilities and effects WILL apply in the Back to Basics ruleset, as this ruleset states that "Monsters lose all of their abilities", but not that they cannot have abilities applied during a battle by the Summoner.

Get In On the Airdrop!

At the time of writing there are just over 13,000 Untamed booster packs available for purchase that will be eligible for the Scarred Llama Mage airdrop. Of course, all Untamed booster packs purchased to date - either through the site or through the crowdfunding campaign - are also eligible, and after the airdrop the card will be available to be found in all packs opened going forward.

These packs will also be eligible for all 6 of the remaining new Untamed card airdrops that will happen every time another set of 100,000 packs are sold. The next one of which will be the final Legendary Summoner card to be added to the set and will be from the Dragon Splinter.

We also want to remind everyone that it is still often possible to get a discount on purchasing booster packs by getting Dark Energy Crystal (DEC) tokens on secondary markets. DEC currently trades on the following exchanges:

Scarred Llama Mage - Origin Story

The appearance of Crystal Werewolves around Shimmer City has caused problems far greater than the disappearance of livestock. The wisest say that deep crystal mining has prodded and awakened ancient magics by which even the Ancient Ones are mystified.

The greatest loss from the wolves’ rampages has undoubtedly been the Llama Elect. They were once a proud and plentiful people that grazed the open grasslands of Khymeria. The Elect were incredibly skilled in Rainbow Magic, and sadly, many of their secrets and spells perished with the Llamas.

Thanks to the bravery of a young Llama Mage named Korina, many of the Elect were spared, but they are now living in caves of the Khymian Mountains, hunted by the Crystal Werewolves. For Korina, life would never be the same after that one fateful day.

When the Werewolves attacked, it was a clear and calm night; the Llama Elect were reclining in the soft grasses beneath the light of a blue moon. They came from several directions, and they were after Llama blood. All the shield spells, defenses, and heals of the Llama Mages were no match that day for the Werewolves. The elders took the front line, so they were the first to fall.

Korina led the tribe away quietly as the elder Elect perished one by one defending their own. When finally the wolves came for the tribe, Korina summoned a mighty rainbow that blinded and disoriented the Werewolves, allowing the tribe enough crucial moments to find the safety of a cave. She saw her friends and family find the safety of the cave, and a great load was lifted off her back. Korina knew what she had to do.

To her left was the safety of the cave. To her right was the great Gap of Evala. If she did not lead the wolves away from the cave, her people would be discovered and lost. In a flash of bright resolve, Korina took off in a full, noisy gallop toward the Gap of Evala.

The Wolves were close on her tail. She could hear their snarling. Korina hadn’t a plan, but with every step that grew between her and those she was desperate to protect, the smile on her face widened. They would make it, but Korina would have to sacrifice herself.

The great Gap of Evala was so close now that Corina could smell the Ocean below. The Crystal Werewolves nearly had her, but she knew she would first reach the cliff. As they snapped and lunged for her haunches, Korina took a final majestic leap into the open sky. The wolves followed her, yelping and scrambling at the rocks, but Korina slipped into a meditative trance, as prescribed by the lost sacred texts of her people. This was the end.

But it wasn’t. Korina awoke after the passage of some time to find herself in a strange wood. Unlike the Crystal Forest of home, this forest seemed to be completely alive, curiously watching her with every atom of its existence. As she sat up and looked about, Korina could make out a faint conversation a ways off, like two parents striving not to disturb a child’s slumber.

Korina snapped a twig, and the conversation abruptly stopped. With a benevolent magical rumble, the ground itself shifted and grew into a mound right in front of her. First, a tiny sprout shot from the new mound. Then a beautiful plant rapidly grew and started to flower. Korina got to her feet and faced what was now a small tree. For some reason, she was not surprised when the tree began to speak.

“You have been unconscious for a fortnight. You are safe here.”

The tree had seamlessly transformed into a breathtakingly beautiful woman. She had green skin, her hair was twigs and leaves, her dress was made of moss. Korina knew in her heart that this was the Spirit of the Forest herself.

“You certainly are lucky that the Shimmer Dragon was passing by the Gap of Evala in the moment of your… leap of faith,” said the Spirit.

Korina still could not find words. Suddenly a young man appeared from behind a nearby sapling. He was barefoot, wearing a hat and cloak. He carried a long staff. Korina knew this man. Although she doubted he remembered her, she had met the Magi of the Forest at a Shimmer City celebration some years ago.

“I doubt that luck had anything to do with this,” chuckled the Magi as he casually smoked a pipe. The Spirit and the Magi then exchanged a glance that suggested they knew more than they were letting on.

Korina brought a hoof to her face, feeling new scar tissue. What was this wound?

The Magi could tell what Korina was thinking. “You landed upon the back of the Shimmer Dragon, who brought you here in safety. You are in the Hungry Wood of Anumun, the most secure place in the entire world. On the Shimmer Dragon’s back, there is a small area called the Shimpatch. They say this protected area is brighter than the sun, and infused with incredible magic. This is where you landed, Korina. You made direct contact with the Dragon’s Shimpatch.”

The Spirit of the Forest spoke: “You will be scarred for the rest of your life, but now the limits of your power are entirely unknown. You may be capable of truly amazing things to unite the Splinterlands.”

“How do you know my name?” Korina finally asked of both the Spirit and the Magi.

After another long and knowing glance between the elders, the Spirit of the Forest became a tree again and wrapped the young Llama in a loving embrace. “We know many things. All in time. Rest now.”

Korina felt more comfortable here than she had ever felt in the Life Splinter. She hoped and longed for the safety of her tribe, but knew that she had a new destiny now. Korina drifted off into peaceful slumber.



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Chris Roberts
Chris Roberts

Content Director for Splinterlands


Splinterlands is a collectible trading card game built on blockchain technology. In Splinterlands, you can OWN your cards in a way you never thought possible. You can earn for playing, trade as much as you want on the market with no gas costs, even lease out the cards you're not using for some residual scratch. Get in the game at

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