Gather round gamers and I'll tell you a story. It's a story of Legendary NFT cards and Summoners, of mystical airdrops, gaming and rewards.
It may not be quite that dramatic, but these Splinterlands airdrops are always exciting news for our base of active players.
The Untamed Edition of Splinterlands cards was the first set to be released after completion of Beta. The founders wanted to do something special, so they instituted a system of airdrops that would take place throughout the Untamed set. Every 100,000 Untamed packs sold will trigger another airdrop. As we approach the 700,000th Untamed Booster Pack sold, this new Legendary Summoner will be the 7th of the 14 total airdrop cards to be released.
Once each airdrop card has been added into the game and the airdrop is completed, that card begins being available in Booster Packs.
The first two cards released for the Untamed airdrops were Legendaries from the Dragon Splinter: The Diamond Dragon and the Gloridax Guardian. Since eligibility for the airdrops is built up cumulatively, not many of the Diamond Dragons and Gloridax Guardians were dropped (comparatively) to the players. As we approach the later airdropped cards, players will be bestowed with much greater card fortunes. Many players now have hundreds (or thousands) of purchased packs eligible for the airdrops, increasing their chances of getting more cards.
The third airdropped card for the Untamed Set is the only one (so far) that is not a Legendary card. The Drake of Arnak is where the Summoners begin. As a lower Mana Dragon Summoner, the Drake fills a crucial role in the decks of most new players.
In last year's Splinterlands Kickstarter campaign, some of the highest-level backers got to work directly with us to design Legendary Summoners as a backer reward. They were able to name their cards, choose their Splinter, suggest abilities, even write the origin story! These Legendary Summoners have been huge hits so far with the players, and the Kickstarter backers who helped create them have been overwhelmingly satisfied. This is where it gets fun!
Check out how they all have multiple buffs/debuffs and abilities!
Chanseus the Great
Make Way for Lir Deepswimmer!
Armor Buff - Gives every friendly Monster +2 Armor
Return Fire - Gives every friendly Monster the ability to counter Range attacks
Blind - Makes every friendly Monster twice as hard to hit with Melee or Range attacks
There was a time when Lir was just a middling summoner of the Anenon School of water magic, but that changed forever one day when his small ship was capsized in a sudden (some might say unnatural) storm. Lir might have had a common life, he might have married a young girl from the Archipelago and settled down with mere ambitions of summoning at the grand arena of Mount Mox. But it seems the forces of the seas had other plans for the young man.
As the great waves of reckoning grew in size, rocking the vessel and everything aboard from side to side, Lir tripped among ropes of the anchor line and became tangled. When the ship finally rolled over and succumbed to the waves, Lir, along with the heavy anchor, was dragged down to the dark depths.
In most situations, being dumped into the drink would not be a hindrance for a water school summoner, especially one as young and strong as Lir. But entangled with the anchor, Lir felt his strength leaving as his lungs burned for air. As his body failed, his will to escape blazed within, and a spark of pure crisis in his soul changed everything in a moment. Fueled by a desperate desire to survive, Lir's magic suddenly surged to new heights as he called on the creatures of the sea to aid him.
The Serpent of Eld was the first to hear the powerful call of the summoner, and he was luckily lounging in a nearby cave. The great Serpent, who can swim faster than any other creature in the sea, took off immediately to answer the call. The cry of Lir’s spirit was so strong that it also commanded the attention of a lone Coral Wraith in the yawning depths. Moments before Lir was overtaken by water, pressure and darkness, a powerful wave of magic from the Wraith below removed the anchor from his leg and Lir was free. Not a moment later, the mighty Serpent of Eld swooped by, tearing toward the water’s surface with all the speed he could muster and carrying the summoner on his back. From far below, the Coral Wraith continued to assist, creating a vacuum, a reverse whirlpool that increased the already breakneck speed of the Serpent as he careened toward the light of day. They say that the Serpent and Lir breached the water’s surface at such great speed and force that they flew miles into the air before they came splashing down.
Some say that genius is what happens when a strong mind meets serendipity, finding itself in the right place at the right time. For Lir, now Lir Deepswimmer, it was in that triumphant moment of crisis and salvation that his research truly began. The wildest creatures of the Untamed deep had listened to his call; this would change everything for Lir. In the years since the sinking, Lir’s hair has turned a deep, rich blue, which most presume to be a magical side effect of having swum so deep. Deepswimmer’s power, fame and genius will venture deeper still.
Check out the original update post from Peakd.com HERE
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