Splinterlands Social Media Challenge: Amplifying counter damage is a valid strategy

By jfang003 | jfang003 | 4 Jan 2025


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Splinterlands is a pretty complicated game with interesting battles with all the options available. This is a part of the weekly social media challenge for Splinterlands. This week is about a great fight where I won because of Captain Katie and the damage it can put out.

Featured cards

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Chaos Animator is a death splinter that costs 3 mana and it starts with amplify. It learns void at level 3 and redemption at level 10. I have this card at level 3 so it has both void and amplify.

Rule set, Battle and Plan

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The ruleset this time is Counterspell and Fire & regret. This means that all monsters start off with the return fire and magic reflect abilities. There are 44 mana available and I am left with the choice of life or death splinter.

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Thaddius Brood decreases my opponent's health and magic by 1. My Tank is Cursed Windeku due to the thorns and heal. After that is Pallus as a reach monster. My third monster is Chaos Animator for its amplify. Then I have a sneak monster with a opportunity monster after. My last monster is Harlaw with shield and demoralize. This ruleset makes it more optimal to use melee monsters so you don't get any counter damage.

Round 1

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At first glance, I think that I have the advantage in this match. My opponent has 3 ranged monsters and they will take massive damage from the counter damage. My opponent won't be able to do much to me after those ranged monsters die.

Round 2

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My opponent lost two monsters while I didn't lose any. My tank is almost dead though. However, both of the other ranged monsters in the back are almost dead. At this point, I don't think there is any way for my opponent to make a comeback as those melee monsters are debuffed.

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I won a few turns later like I expected while only losing 1 monster.

Conclusion

The battle this time around went as I expected. There wasn't much that my opponent could do when he used all those ranged monsters. I was able to amplify the counter damage so they didn't last more than 2 attacks. The rest of my opponent's lineup couldn't do much and that sneak monster couldn't break through Harklaw as it debuffed the melee monsters. It was a clean win due to all of these factors. I don't know why my opponent felt like he should use ranged monsters with that type of ruleset available. The battle played out exactly like I expected and I wasn't in any danger of losing at all.

You can see my entire match here.

Feel free to leave a comment if you read my post. If you have any questions, feel free to ask and I will do my best to answer.

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jfang003
jfang003

Gaming and Crypto Enthusiast


jfang003
jfang003

Gamer and Blockchain Enthusiast

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