Just a glimpse of the surrounding images was enough for you to know in which aspect the most significant mobile heritage is. It's a technical work that even lags behind the Sky Gamblers: Afterburner, which is a game exclusive to Switch, but also based on mobile bases. The graphics are outdated, and while the aircraft can still be seen, it is worse with the gaming world, which is flat, without details and terribly dull. Nothing suggests that it should turn out differently on the PC, so it won't just be a Switch. On the other hand, it is a smaller and cheaper game, so you can forgive it.
Fortunately, however, the game can surprise and while, for example, sound and sound effects also fall into the category of cheaper games from mobile platforms, dubbing will delight. Especially because you can play the campaign for three different nations, and you have the option to have the appropriate dubbing in every language campaign - English in the English campaign, German in German and Russian in the Soviet campaign. It adds a very nice impression and if you don't speak German and Russian, don't worry, you still have the ability to turn on English subtitles. Dubbing consists only of communication during missions.

The three campaigns also seem to be a bonus, and from the historical point of view, the World War II event is definitely the case when you have the opportunity to try out more machines from different countries, but it actually ends there for two reasons, which are actually they are my biggest problems with the game as such. The first is that no deeper and more interesting story pulls you forward through the campaigns. You only go from mission to mission, steer your squadron and base and perform your tasks in the clouds. That's all, and it's a shame. For example, said Slovak Air Conflicts has shown that such a game may have some narrative skeleton that links missions.
The second reproach is more serious. First, I started a British campaign and after that I started to play in Germany, but I was beginning to have a pretty strong impression of déjà vu. So I played with her the Soviet campaign. Although on different maps and with different machines, but it is always quite schematic - tutorial prologue, mastering the base and going on a series of missions. At least you have the choice of missions to play in most hands. This is not the case if someone is attacking your base and the like.
The very structure of the games is another heritage of mobile phones, and the game economy is an integral part of it. I have already indicated that you are choosing a mission yourself. Not in some progressive type of campaign. Practically, you have almost always a window with four types of missions in your nose - attack, defensive, naval and special. The content is not so different, since it is always a matter of eliminating a certain number of enemies. Only the types of these enemies are different and whether you are limited by something - for example, by defending your own units.

Missions have a price - especially the fuel you have to invest to get to the mission. But they also have their rewards and each type of mission differs in what major reward you get from it. It can be fuel, gold, silver, or experience. Of course, you always get something from the others, but it's a major reward. So if you really need gold to buy an aircraft or improve something, you know exactly what type of mission to choose. It's always good to have your resources balanced.
To get into the mission, you have to meet some conditions and it concerns mainly taking care of the base, where you gradually level both the actual and the staff, by investing points you reduce the prices of individual activities, hire pilots, you train again, and so you also buy, level and then repair aircraft after the fighting. It always pays to have everything in reserve - both fighters and bombers, as well as pilots. The game will put up events for you, for example when one of the pilots gets sick, so you have to do with the rest. Overall, this management is not complicated, rather the opposite, but nicely diversifies gameplay. Fortunately, the game's economy, even if it has clearly mobile roots, is well-balanced and you don't have the impression that you have to grind something that is common practice on mobile phones.
There's a lot to choose from here and the offer of historic machines is very decent, with the most well-known from everybody involved. The British will put you in the cockpit of the Spitfire, in the skin of the German pilots, the Junkers Ju 87 bomber will be afraid to be afraid, and the Soviet service will not miss the iconic Il-2 "Sturmovik" Il-2. Overall, the British have 16 machines, the Germans 13 machines and the Soviets 12 machines. Forward in the game will also drive you to get the most out of them in your service, or at least the ones you like.

But the air combat itself is very well done and even if it does not seek realism, it succeeds in catching fans of the air arcades. The game has a dogfight in it, and it does it very well. It has a nice slope, even thanks to the good performance of the cameras, which do not take you directly to the cockpit (which might be a duty in such a game), but again zoom in if you are pursuing a goal, whether you can switch to a separate camera when dropping bombs. and another in the position of a shooter on bombers. If you like arcades, you can come here for gameplay, but you have to count on the fact that it is really a purebred arcade game.
This is also the control that is simple and you cannot control as many elements as in the above mentioned Switch players. Flying is thus limited to one analogue, while you control the speed with the other. However, there are some smaller options to change control, for example, you can adjust the focus. In addition, there is a possibility to control the movement of the controls, and in the menu you can quickly navigate thanks to touch control, if you play in handheld mode.
For the sake of catchy gameplay, it is a pity that, in addition to the campaign, the game offers nothing more and I mean specifically multiplayer. Thus the game is not something to bite and let go of. Rather, you play a mission here and there and put the game sideways to keep the campaign from getting tired. Multiplayer would make it more enjoyable, ideally with crossplay. Unfortunately. This is more like a B-series that arcade fans can enjoy, but with simple controls, the game is also open to newcomers and smaller players, so it's actually something for kids.