Last week, the topic I chose to discuss in the Splinterlands Social Media Challenge was the situation of the main NFT assets in Splinterlands, a collectible card game that uses blockchain technology to guarantee asset ownership. This week, the theme will be similar: we'll cover the situation of Splinterlands' main tokens, SPS and DEC, both pillars of the game's tokenomics and which work together to ensure the balance of the web3 game economy. Come learn all about them and also a little about the vouchers at the end!
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[ENGLISH VERSION]
What are the main Splinterlands tokens like? (SPS)
SPS | Based on data compiled by Splintercards regarding the rewards pool, we can see that the amount allocated to Lands is currently a little over 5x greater than the amount allocated to Ranked. The detail is that in Ranked, this reward is split between two game modes: Wild and Modern, which further reduces the winnings. Staking falls somewhere in between, but since there's a large amount of $SPS in Stake 980 million, a significant amount will be required to secure a significant share of the SPS staking rewards.
Another interesting fact is that the DAO has a significant amount of SPS available for future reward rounds, but it may not be enough for the long term. It's important to analyze ways to maintain constant reserve levels. Finally, we can observe that SPS tokens are spread across three main networks: Hive Engine, Ethereum, and BSC.
Looking at the SPS price chart over the last three months, we saw a significant increase around the launch of the new Splinterlands set, Arcane. However, after the hype surrounding the new cards, the SPS price began to decline, dropping from its peak of $0.14 and a period of stability around $0.01 to now reach $0.007, less than 1 cent per token. The game has been modernizing its design, adding new modes and new collections, but so far its token hasn't reflected the changes.
What are the main Splinterlands tokens like? (DEC)
DEC | When we talk about DEC, we're referring to the token the company accepts, even when lower, at a ratio of $1 = 1000 DEC. In other words, it's the game's stable when it comes to ecosystem items. For some, DEC may even be more prominent than SPS itself, due to its many uses. It's used in marketplaces to purchase cards and items, used as LP in the voucher merchant, and used to pay for the Wild Pass—in other words, it has many uses.
However, as its value is tied to players' interest in acquiring more items, just as happened with SPS when the Arcane Conclave hype died down, DEC's price took a hit. Its PEG, which hadn't reached $1 per 1,000 DEC for some time, managed to hold steady for a while during the initial sales, as there was high demand. However, we've seen a drop of $0.10 in this ratio in recent days, falling below $0.90.
Both tokens are connected, as when the SPS price rises significantly, players burn the token, converting it to DEC, so their movements are similar. Now, it remains for the game's changes to be reflected in its main tokens and, subsequently, in other assets. I don't know if the voucher would count as one of the main tokens after it became soul-bound, but as a final curiosity, unlike the SPS and DEC, its price has remained fairly constant, between $0.025 and $0.03. There was a significant spike, which likely occurred when the new Tasoshi Drakamoto card was released, which cost a significant amount of vouchers to acquire in the Splinterlands exclusives store.





