Splinterlands Earth Deck Strategy - Best Cards

Splinterlands 🐉| The Best Earth Strategy - Top 4 Earth Cards!

By RionWeb3 | CryptoMinute | 27 Jan 2025


Splinterlands - Earth Strategy Best Cards.jpg

This week's Splinterlands Community Challenge is all about sharing with other players what your favorite strategy is to use within this Web3 Game. Participants could choose to talk about a favorite deck, a combination of cards or tactics... I chose to share a recent battle in which I ended up using some of my favorite cards, which I usually use when creating my Earth Element teams.

Top Cards Spoiler: Regal Peryton, Goblin Psychic, Queen Mycelia and Mycelic Slipspawn!

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[ENGLISH VERSION]


Battle Overview - Earth Strategy! 🌲

 

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Source: Splinterlands Battle

 

This battle had the Explosive Weaponry, Fire & Regret and Up to Eleven ruleset. This combination makes it impossible to use monsters that have long-range attacks as their main attack, since the attack would be reflected due to the Fire & Regret rule and would be amplified due to Up to Eleven, which grants the Amplify ability to all monsters. on the field, increasing the damage of Return Fire. With that in mind, the options would be to use a melee attack, which was what my opponent decided to use, or a magic attack, which was my choice.

 

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Source: Splinterlands Battle

 

Also, since the Explosive Weaponry rule gives all monsters the Blast ability, it would be very dangerous to have low HP monsters take the Blast damage. Thus, there was the need to put two cards because of this ruleset that are not my favorite to use. Terraceous Hulk would be the Main Tank that would receive most of the damage with his TAUNT ability that pulls the enemy's attack towards him and because of the blast, I had to add Grund as a secondary Tank just to tank the data received. Luckily The mana cap for this match was quite high (59) and it was possible to place both of them.


TOP Cards - Earth Element 🌳

 

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Source: Peakmonsters

 

Apart from the two tanks that were added due to the match conditions, the next 4 cards are my favorites within the Earth element because of the synergy that exists between them. The first is Regal Peryton, who simply has very good stats for his mana cost, being a great DPS because at level 3 he already has 2 magic attack and is also useful in the second position of the team, functioning as a Secondary Tank for 6 HP, with high speed that will allow him to dodge attacks and will hold off Snipe attacks.

 

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Source: Peakmonsters

 

Next to heal Regal Peryton comes the Goblin Psychic who is much more than a Healer. Already at level 1 he has the Tank Heal ability that allows him to heal the first unit of the allied team, but it is at level 4 and 7 he gets the PLUS! At level 4 he becomes a counter to healers because when he gains Affliction he has a 50% chance to cut enemy healing when attacking and at level 7 he receives the Silence ability which helps counter mages. Thus, it is a card with multiple uses because account of its various skills, but in addition, it has great stats with a good HP close to 6, and considerable damage, 2 magic attack.

 

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Source: Peakmonsters

 

Finally comes the Mycelic Slipspawn and Queen Mycelia combo. The Mycelic Slipspawn, having Taunt, is in last position, causing enemies to divide their attacks between the Tank, which the Psychic Goblin is responsible for heal and backline like Mycelic, who with his 11 HP can withstand many enemy attacks and still has good DPS with 2 magic attack.

 

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Source: Peakmonsters

 

Finally, Queen Mycelia has a fundamental role in the combo, which is to heal Mycelic with the Triage she receives at level 3 and is also a great support card because in addition to healing, she gives +2 Armor for allies with Protects and if they have any ability to reflect damage, it increases the damage caused with their Amplify ability.


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RionWeb3
RionWeb3

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