Many players consider Quora one of the strongest cards in all of Splinterlands. She has healing, a lot of damage, and can even increase her stats with Bloodlust. That's why this week, with the Splinterlands Community Engagement Challenge theme being combos, the idea is to present the Quora Towershead combos, which are quite simple. You only need one Quora and a few auxiliary cards, after all, Quora is the combo! Come discover all the details of the strategy and the match!
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[ENGLISH VERSION]
Match Details
I believe it's interesting to start by giving more details, beginning with the context of the battle, so that we can then address more complex topics such as strategy and how the battle went. After all, the entire part of choosing units and summoners for the match depends exclusively on the initial situation, which appears as soon as the match is found, informing details such as the amount of mana, the rules of the match, available elements, and also the opponent's match history.
In this ranked match, the mana limit was 25, which somewhat limited the choices, restricting the use of a few high-mana monsters. A positive point was that all elements were available, so both players could choose the elements they preferred. Finally, there was a rule in the match called Up Close & Personal. This rule significantly restricts the unit options a player can choose, as it only allows summoning monsters with melee attacks.
Why is Quora so strong?
Many Splinterlands players consider Quora Towershead one of the strongest cards available in the game. However, because it is so strong, there are limitations, such as its high mana cost of 10 mana points and the fact that it is a Gladiators card, which limits its use to brawls or ranked matches when using a summoner with the Conscript ability.
On one hand, it has the limitations of a Gladiator, but on the other hand, it's thanks to being a card from this collection that it possesses the ability that makes it so strong: Bloodlust. This ability increases its already very high stats—12 HP, 2 magic damage, 2 melee damage, and 3 speed—even more each time it defeats an opponent, raising all of them by +1. The point is that, because it has a total of 4 damage, separated into two different types of attacks, it's not uncommon for Quora to be the unit that finishes off opponents.
If Bloodlust and all these very high stats weren't enough, Quora Towershead also has the HEAL ability, which allows it to heal for 1/3 of its maximum health. This is very relevant since, with a base of 12 HP, it can heal for 4 HP. In addition, she has the Immunity ability, obtained at level 3, which I recently managed to reach, making her immune to opponents' abilities.
Quora Strategy “Combo”
After understanding the characteristics of this epic card from the Gladiators collection in more depth, it becomes clear why it alone was considered strong enough to be equivalent to an entire combo. Ultimately, in a scenario where the Up Close & Personal rule means only melee monsters can be used, and they generally only attack in the first position, Quora is a perfect choice, as she becomes almost unstoppable in 1 vs 1 situations. This is thanks to her entire kit, possessing excellent stats, a high healing capacity of 4 HP every turn, immunity, high damage, and the ability to buff herself with Bloodlust.
However, simply having Quora doesn't mean everything is solved. The strategy, in cases where the composition mainly depends on a single card, is to form a combo that assists it in every way possible. This is precisely the role of Disintegrator in the combo; it's responsible for debuffing the enemy team, halving the opponents' melee damage, allowing Quora to eliminate them one by one, since she will take less damage and will be healing herself.
The Halfling Refugee's position at the end may have startled some players, as some might think that if it were before the disintegrator, like the Mycelic Morphoid, the demoralize effect would continue to aid in the battle for longer. Know that one of the reasons it was positioned last was precisely because of the game's rule: Up Close & Personal → sneak and opportunity, especially when the amount of mana is not very high.





