This week, we'll be covering two different topics in the Splinterlands Social Media Challenge. This event aims to encourage the Splinterlands community to share some of their findings, or memorable moments that occurred within the crypto card game's ecosystem. The idea is to share some interesting insights about the Frontier game mode with the community, which can help them plan a better future for the mode. Next, we'll discuss some of the choices made in the Glint Shop to utilize the Glint accumulated throughout the season, which ended up being used for Draws, Merits, and some chests. Come find out a little more about Splinterlands' Frontier mode and also what choices were made in the Glint Shop.
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[ENGLISH VERSION]
Frontier Mode Insights!
The insights we'll look at about Frontier Mode were provided by Mondroid, a longtime Splinterlands player. What sets him apart from other Splinterlands content creators is his unique analysis and strategies, including the creation of card combos within a lineup. Therefore, based on his track record as a top Splinterlands player, his analysis of the new Frontier mode is particularly relevant and worth checking out.
In X's post, Mondroid shares a message he sent in one of the Splinterlands chats, addressing some very valid points, even worth considering for other game modes. The first point he mentions is exactly what many noticed: the Frontier hype ended up being so great because the cards weren't soulbound that it attracted much more than just new players, but also several veterans of the game who ended up focusing on this new mode.
The first point that may explain this, according to Mondro, is that Frontier mode simplified the game, removing the game's overly powerful abilities and the issue of very high or very low speed from the equation. The reason for this point is that Frontier cards don't have great speed stats overall, and many of these cards don't even have an ability, keeping the game as simple as possible and shifting the focus back to strategy. This leads to point 2, which is to keep the game more balanced between players.
Another point that Mondroid mentioned, and which Bulldog continued, is the lack of soulbound cards. In the comments on the posts, you can see that many people enjoy having possession of the cards and having the choice of what to do with them, which is one of the essences of crypto games. One option raised by Bulldog was to return the cards without being soulbound and perhaps eliminate token rewards, allowing the community itself to determine the value of the cards through supply and demand.
On the one hand, this would eliminate this relatively constant SPS gain, which may end up displeasing some players. On the other hand, it could end up boosting the card-based aspect of the game and attracting more of the other audience, who see Splinterlands as fun and want to constantly improve their cards and build an ever-growing collection. Some people have commented that they find this approach more interesting, while others would prefer some kind of token as a reward for matches.
Finally, in response to Bulldog's post, Mondroid made a post about the Glint Shop that might be quite interesting. He suggested adding more non-soulbound rewards to the Glint Shop and making them tradable. I believe this would give players even more incentive to increase the amount of Glint they earn per match and season.






