You, the Splinterlands player, I don't know if you've ever asked yourself this, but it's a good question to consider, and it applies to other areas and projects as well: what would you analyze in a project if you were looking to join it today? This is a good question because it makes you reflect on whether you, today, would join a project like Splinterlands or not.
It's curious to think that after so much time in a project, we end up stopping thinking rationally and are immersed in autopilot, doing the same activities, analyzing the same things, and decisions end up becoming standardized in "let's wait and see". This is a very bad feeling, because it ends up preventing you from thinking rationally and making accurate analyses of what needs to be done.
That's why the question of whether you would join the project today is so powerful! You stop thinking about the subject as you normally do, with all the time you've spent interacting with the project, like Splinterlands, and start thinking like a new player who discovered the game or project TODAY and will analyze whether or not it's worth your available playtime.
I'll be much appreaciated if you Votes, Reblogs or give any Tips. Thanks and have good reading! 🍀
Splinterlands x New Players
There are several points that make the Splinterlands community more closed than other games of the same collectible card genre. The first point is that the business structure itself is on Web3, which already makes the game niche for an audience that needs a certain knowledge of crypto to be able to interact with all aspects of the game. In addition, like other games that have been around for a few years, Splinterlands has also been "improving" and adding other content.
Initially it was a simple card game, with few collections and card and ability options. Over time, several collections have emerged, bringing with them new abilities, and now there's a rotation of game rules, if I'm not mistaken. This greatly increases the game's complexity and becomes a barrier for new players. Other games suffer from this same duality: having new content and novelties, but at the same time not adding too many things that complicate the game.
Being a web3 game, players also need to consider the issue of knowing how to handle crypto. Anyone who enters without knowing some concepts like NFTs, token swaps, and transactions will end up having difficulty. Thinking about the token aspect, for example, a new player will question the presence of so many tokens. From the perspective of a Splinterlands newcomer, they will ask why there's a token called DEC, which should be a stable in the game, that's at half its value. Why is the governance token at its current value, half a cent? Why are vouchers available? Why aren't the cards that should be NFTs NFTs? Why is glint present?
Many of these potential questions are difficult to answer, even for players of the game, who likely wonder the same things. Being one of the pioneering games on Web 3, Splinterlands experienced a huge rise in popularity, as there were no competitors. Nowadays, they continue to try new strategies, but haven't converted into players so far, with the number of players decreasing each month. A new player will wonder why this is happening and what marketing is being done about this situation.
What would the answer be? If you have any answers, please leave them below! I believe that debating the subject is one way to discover possible solutions to the game's problems. The crypto landscape in general isn't good; even with the recent surge in BTC, the rest of the altcoins have remained unchanged, a bull market without an overall increase. I don't know if this has ever happened before; if you know, please leave it in the comments!
