This weekend saw the implementation of eXodes brand new launch screen. This has been another important step towards playing with our own cards. Up next on their roadmap is the Booster Opening event and single card trading for the marketplace. While they didn't announce a date yet, they aim for a release within the next week. Once single card trading is possible I expect to see a lot of traffic and offers with some interesting deals until the market has found itself a little. There are still a lot of cards to be revealed that can be found in the Alpha Edition Booster packs. Today I'm going to take a look at some of the most recently revealed cards. I'm planning to do similar articles on an (almost) daily basis until the Booster Opening event happens.
If you haven't heard about eXode yet, you'll find a lot of articles about all aspects of the game in my blog. Espacially The Comprehensive Guide to all EXODE Alpha Edition Origins is a good place to start if you really want to understand what I'm going to talk about in this article. In short words, eXode is a decision making game powered by the Hive blockchain. It's made up of a fast paced Evacuation and more laid back Colonization stage. The game is strongly focused on tradable cards that can enhance your playthrough in many ways.
Now lets have a look at the new cards together:
The Genetician Console is a completely new breed of Equipment Set card. It is Versatile, so it can be used with any Origin. What it does is granting the Genetician trait to your Origin, your Officers and all Crew. This is the first revealed card with such an effect. As you may remember from The Comprehensive Guide to all EXODE Alpha Edition Origins only cards that share a trait with your Origin may be used for you game. With the Genetician Console installed on your ship they are all going to share at least the Genetician trait.
So if nothing else, this will allow you to combine any crew and officer with the Origin of your choosing. That is not all though, there are other cards in the Alpha Edition that come with the Genetician trait. You might remember this little beauty I revealed some time ago:
The Coetus has the Genetician trait so it can only be used with an Origin that has the Genetician trait as well. So far, the only way of giving this trait to your Origin is by installing the Genetician Console. Note that the ship itself only comes with two Equipment slots. Since you need to have the console installed in order to use the ship, you can effectively only bring a single piece of equipment with you.
Modifying and balancing the traits your Origin has will play a huge role when preparing for a new game. If you decide to stick with the traits your Origin has anyways, you won't have to waste any cards on granting additional traits. By doing so, you will be able to really focus on the strengths your Origin has. At the same time you will have to live with its weaknesses and shortcomings, though. If you use cards like the Genetician Console, you will be able to better balance out your Origins abilities. This will grant you more options and allows for a more balanced build. At the same time though you will have to sacrifice some cards and thus some overall quality in order to gain these additional traits.
The possibilities are almost endless here and it's going to be really interesting to see what combinations the community will come up with.
Talking about ships you might remember - the Baldie Shuttle was the first ever ship card revealed back in April. A lot has changed for this tiny ship since we have first seen it. With a crew of two and only one equipment slot your options will be very limited if you decide to use the Baldie. Making it through Evacuation alive will be a true challenge with the few options available to you. Even if you do survive, establishing a colony with so few survivors and little cargo will be an even bigger challenge.
So why would you even consider using the Baldie Shuttle? Well, first of all, some players love to be challenged and it's good to give them options to challenge themselves. But there is more - the Baldie is the first card to showcase the Achievement trait. The details to the mechanic are yet to be revealed, but basically you can decide to bring cards that make your run more challenging and in return receive additional rewards if you still manage to succeed. If you bring the Baldie to your Evacuation and succeed you are awarded with additional rewards from its very own loot-table!
Now you obviously don't want to focus on Colonization with this ship. But how about using an Origin that has other plans anyways? The Secret Agent, for example, is not really that interested in establishing a colony in the first place. After all, using a small stealthy shuttle instead of a bulky freighter might not be the worst thing for somebody operating from the shadows!
Did somebody just mention bulky freighters? The Colombus might not be a freighter but it sure is bulky. Coming with a whopping 17 passenger cabins it is by far the biggest colony ship we have seen so far. It also is a legendary card and has a whole array of traits. Like the Coetus, it features another fantastic artwork created by Ignaci (@nachofigx) based on a concept art by Peter Siedel.
The first thing to note is that The Colombus is an Achievement card just like the Baldie. As we learned there, cards with the Achievement trait are meant to make your game more challenging. It is important to understand that concept: In the eXode universe a higher rarity does not automatically translate to a higher power level. The rarity is more about what the card does and how complex the interactions it enables are.
The Colombus is a quality level 5 card, that is only slightly better than an Origins default ship. It also has the Old technology trait, reducing its performance by another 30%. The biggest issue it faces is the fact that it is Easily Detected though. Because of its immense size, it is a lot easier for the aliens to keep track of the ship. So even if you manage to make it out of evacuation alive, they will have a pretty good idea where you went. Being attacked by the aliens is a real threat to any colony but for colonies founded by The Colombus it is a certainty. The aliens know where you are and they will be coming for you!
Still The Colombus has a lot going for it, especially if you choose a certain Origin:
If you use it together with the Cruise Ship Captain, you will be able to house an unbelievable number of 21 passengers! Even with its obvious downsides, a successful Evacuation with The Colombus could be a dream come true. That won't be an easy task though. With the three officers from the Cruise Ship Captain and the six crew from The Colombus, you will only have nine people available to get all those civilians on board your ship. Even though taking in passengers takes 20% less time with this Origin, you are still looking at a lot of work to get done before possibly being destroyed by the aliens.
Playing with The Colombus is the epitome of a high risk high reward scenario, challenging you every step of the way. Filling up the ship will be just as hard as taking care of all those rescued civilians or defending your colony against the never ending wrath of the alien fleet. But if you somehow manage to make it work, you will be rewarded with the biggest colony possible in the eXode universe (yet).
It is another great example of how the developer tries to create uniqueness and make choices felt and matter in eXode. If you establish your colony with The Colombus, you know what is coming right from the start and your whole game will shift towards the singular goal of preparing your colony for the inevitable attack of the aliens.
That's all I've got for you today but obviously I can't let you go without my Referral incentive program: All you need to get in order to play the game is an Origin pack which is currently sold at 8$ each. If you join using my referral link you'll get 2 boosters for free from eXode and I'll send an additional booster your way. Each booster contains 5 random cards chosen from more than 200 unique cards in the Alpha collection. They are currently sold at 2$ each.
As always, thank you all for reading and please let me know what you think about the new cards in the comments. See you all next time.
Disclaimer: This article has been published on Hive as well using the #exodenews account. The article can be found here. The article is my original content and does not contain writing by anybody other than myself.