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Wood Nymph; Gosh do I love this card; She is THE card that made me start using Earth Splinter, way back when, pre-Mylor. I got one of her, and I got a Centauri Mage in my daily quests; and it was amazing! I could suddenly play Earth effectively, and that was the moment I had joined a guild and really started to play and develop my deck and strategies. To put it simply: Wood Nymph and Centauri Mage were the moment the 'magic' really happened and clicked for me, and I began to play more.
As such, Wood Nymph and Centauri Mage have a special space in my heart, and I currently own a Level 4 of Wood Nymph and a Level 1, along with 16 BCX of Centauri Mage. 1 for Level 3, and 2 for my alts!
First, some info on Wood Nymph:
THEME Wood Nymph Edition REWARD Rarity COMMON Splinter EARTH Attack Type Magic
A peculiar new bud appeared at the tips of the highest branches of the Elder Tree. The animals living in the tree watched as the strange buds grew, and in a matter of days, burst open. From each bud zoomed forth a tiny sprite. These Wood Nymphs quickly scattered around Anumün in a frenzy of mischief.
Wood Nymph, in my opinion, has some of THE best stats for a 1 BCX Healer: She deals 1 Magic Damage AND Heals, something that many other Healers take until Level 3 to do; Of course, she has horrid Health and very low speed, but this means she's very powerful in Equalizer and Reverse Speed Rounds at base level.
She becomes faster, and gains health throughout her levels; remaining fairly 'weak' damage wise. Here first power real power spike as a Support is at Level 5.
At Level 5, She gains the ability Strengthen which buffs all allies HP by 1, a great support ability for the card, which also benefits her own health.
At Level 8, she gains +1 Magic, but loses 1 Speed and 1 Health. To be honest, I'm not entirely sure this is worth it, as Wood Nymph is primarily a support, and the longer she can survive and dodge, the better. That being said, it does give her a MUCH needed offensive boost.
Her final, max level stats are 2 Magic, 4 Health, 4 Speed, Tank Heal and Strengthen making her a great Little League Support, though she gets stiff competition from the (far more expensive) Khmer Princess
She costs about $4.37 per BCX
**LEVEL COSTS** Level 5 costs about $110, this is where she gains **Strengthen** Level 8 costs right around $751, this is where she gains **+1 Magic** Max Level costs $2206 (based on 1 BCX prices) *Keep in mind that higher BCX Cards come with discounts, this is the math for purchasing 1 BCX Cards, which you should NOT do if you're planning to level.*
Wood Nymph is a great, low level, general support, but she definitely has a few Summoners that make her shine quite a bit:
Obsidian gives Wood Nymph that +1 Magic boost at Level 1, taking her to a 4 Mana healer with 2 Magic attack that makes her offensive devastating, while also being a huge support value for the team. At 1 BCX, and in Bronze, this is the summoner you're going to want to pair her with at nearly any turn.
Xander??? Weird, I know but hear me out here: Wood Nymph is really great in Bronze and Silver, where many people DO NOT have access to Khmer Princess. Xander allows you to fit Wood Nymph more comfortably into low mana matchups, and More importantly allows you to bring higher leveled RARES than a Rare Summoner can at League Caps. This means you'll be rocking Lv. 3 Rares in Bronze instead of Lv.2, which is when many get their first major stat increase or ability! This is an edge you want, and in this case I think it works nicely, especially with Queen Mycelia being around now.
Dragons have some other, versatile options:
Kitty can never go wrong with an additional Healer. Wood Nymph and Djinn Chwala are devastating together with Kitty, especially if the opponent doesn't use any opportunity or sneak (or you protect against that with your other lineup slots!)
Okay, so maybe I have some favorite Dragon Summoners and Delwyn Dragonscale just happens to amp up Magic, like Obsidian. While a bit more expensive on Mana, this allows you to bring in the same devastating Wood Nymph - Chwala combo that can really knock your opponent's socks off.
You don't want your Wood Nymph in the back, or too up close, as she is very squishy and needs to be protected by other cards. You should be playing her so that she is nested carefully between a throwaway, like Chicken, to protect against Opportunity, and something to eat any Sneak attacks. Likewise, you can also Protect her with a Taunt, like Mycelic Slipspawn, or a Protect, like Queen Mycelia.
- Armored Up lets Wood Nymph survive a little longer against Ranged and Melee attackers, AND she ignores the opponent's armor.
- Evens allows Wood Nymph and eliminates the use of a lot of other odd mana cards; she still faces competition from Khmer Princess here.
- Reverse Speed is GREAT for lower leveled Wood Nymphs, where her speed is poor and makes her an excellent attacker, with decent dodge, and the ability to heal.
- Little League is also perfect for Wood Nymph, although again, Khmer Princess is the better option if you have one Level 4 in mot situations.
- Equalizer is an AMAZING Ruleset for Wood Nymph, as she is as tanky as everybody else played, and she heals everybody: This is one of the few situations where I recommend just sitting Wood Nymph in the back position and letting her heal go to town.
- Fog of War protects Wood Nymph from Sneak, allowing you to place her further back and focus on protecting her from Opportunity.
- Divine Protection is perfect for Wood Nymph, letting her survive a few crucial attacks and maybe turn the tide.
ℕ𝕠𝕥 ℝ𝕖𝕔𝕠𝕞𝕞𝕖𝕟𝕕𝕖𝕕 𝕄𝕠𝕕𝕚𝕗𝕚𝕖𝕣𝕤
- Wood Nymph doesn't like odds anyways.
- No Abilities basically makes her a squishy Khmer Princess with less speed and 2 more mana cost. Don't use her here.
- Poison: Look at her health; do the math. That being said, her heal can be critical for that 1st round, as many Poison rounds end very quickly.
- Earthquake: Again, she's gunna die. You're KILLING HER
- Blast is a double edged sword: Use at your own risk, Wood Nymph needs to be very carefully placed to be effective, otherwise you're throwing away 4 mana.
- Healed Out prevents healing, so it has the same effect as No Abilities: You're basically playing Khmer Princess for extra mana.
- You're either throwing away Wood Nymph round one, or you're wasting slots to protect her with cards that will die too fast and probably won't attack much.
𝕋𝕙𝕖 𝔹𝕒𝕥𝕥𝕝𝕖 𝔸𝕙𝕖𝕒𝕕
22 Mana, Equalizer, Knockout, and NO FIRE or WATER Splinters
Equalizer is one of my favorite times to bust out a Wood Nymph; even with Khmer Princess available, it never hurts to have multiple healers, as you can see here:
Who wins? 1 Voidy Unicorn with a Healer or 1 Shroomy Boi and 2 Healers?
Sometimes debuffing their damage is more important than mitigating it, if that makes sense.
My team simply had too much health in the front, although I attribute this largely to my Chicken, I think the Failed Summoner choice, paired with Mushroom Seer gave me the edge; that being said my opponent here is using an absolutely KILLER team, but he made the mistake of putting too much health into one unit, and not prioritizing maximum units.
My health pool and double heals was simply too much for him to handle.
𝕊𝕚𝕘𝕟 𝕌𝕡 𝕗𝕠𝕣 𝕊𝕡𝕝𝕚𝕟𝕥𝕖𝕣𝕝𝕒𝕟𝕕𝕤 𝕟𝕠𝕨!
Wanna heal your allies and blast your opponents with magic, join Splinterlands and rent out a Wood Nymph! (You can also use Goblin Psychic of course, who comes free in the Starter set!)
if you use my link, here:
I'll send you 100 DEC when you sign up and get a spellbook, (as long as you show up as referred) which should help you get started via renting! Also, feel free to message me, I can answer any questions, give tips, etc.