Shine like the last grain of sand
That catches the dusk's fading light.
Strong and empowered you'll stand;
With diamond's endurance you'll fight.
And when you grow old,
As now I have done,
May you be the gold
That sets with the sun.
-Tulafra's final inscription from her father
Splinter - Draykh-Nahka
Set - Untamed
Class - Legendary Dragon
Size - The Diamond Dragon stands about two and a half times the height of a man, but because of her reinforced jeweled scales, she is much heavier. Of the pure Dragons in Draykh-Nahka, she is one of the smallest, but her size has never been a hindrance to her success in tournaments.
Lifespan - At only sixty, Tulafra is one of the youngest adult Dragons of the Splinterlands, making her an eligible mate for the larger males. One by one they have filled out mating paperwork, but so far none of them have been satisfactory for the Diamond Dragon. This indecision is becoming worrisome to the Dragon Congress, for the Fire Blood must be protected, and female Dragons have only so many years in which it is possible to lay a healthy egg.
Habitat - The first building past the main gates of Centrum is a large one with a single ground floor. It is there that the Diamond Dragon lives by herself in a huge penthouse. She has no attendants or servants; instead she lives simply, according to the old Dragon ways taught to her by her deceased father, Joribold the Radiant.
Weapon - Some of the jewels that adorn the body of the Diamond Dragon have always been there naturally; she was endowed with them from eggbirth. Others have been added as enhancements to armor and magical attack. Her most prized item is called Velius. It is a magic wand that Tulafra had sealed into the plate that sits against her forehead. She calls it her tiara,and when she wears it, Velius gives her the power to obliterate weaker enemies with magical blasts.
Diet - While the standard livestock are satisfying to her body’s needs, Tulafra often wants something more. For this reason she has developed a taste for seafood. In the city, her meat options have always been limited to those designed for Dragon consumption. But a few years ago she made a trip to the ocean, where she was able to sample some of the most exquisite delicacies imaginable. Now Tulafra makes the flight to the shipyards at least once a week. She knows there is no shortage of food in the seas.
Allies - Tulafra enjoys society events for Dragons, even to the point of sometimes hosting them herself. Her penthouse can comfortably hold at least fifteen Dragons for an evening’s festivities. These events are rather unpredictable, especially when Naga wine is thrown into the mix. Recently, the Dragon Banker has begun the process of courting for mating rights, so he and the Diamond Dragon have been getting to know one another. The Gold Dragon is afraid that she will approve Neoxian, who is but a scaled Human, a two-legged Dragon.
Enemies - Ever since the prophecies of the Untamed have become well-known throughout the Splinterlands, Tulafra has been behaving with certain peculiarities. At nearly every party for the last several months, she has lashed out irrationally at at least one of the other Dragons. She snarls and bares her teeth, terrifying the other guests, then snaps out of it as though she has no memory of the attack. The truth is that she is aware of these moments. She just doesn’t know how to stop or control them. And they have been happening with increased frequency.
Pastimes - Some of the older Dragons are offended when they see a winged Dragon walking when she could be flying. They say things like “Use the wings that Helio gave you,” or “She’s making someone wait.” Oddly enough, Tulafra almost never flies. More than anything she enjoys strolling the open fields between the Oasis and the shipyards. She is fascinated by the simple people who live along the road in the Draykh-Nahka countryside. In her mind, she creates stories for all the interesting little people, for she knows each one of them has an entire life of their own.
The True Story of Splinterlands
Once upon a time your game purchase meant something. You could go to the store and purchase a game, after which you would simply own that game. You could play as often as you'd like, because it was your game. As the game companies were one by one swallowed up by larger and larger game companies, a terrible thing happened to the gaming world. While the games themselves were always making improvements, the players were always throwing more and more of their hard-earned money into a corporate black hole from which they reaped no rewards.
How did the corporations convince the players to pay this money? Loot. They showered the players with in-game riches designed to create a sense of accomplishment, but with no real value. Not only are these in-game "assets" entirely subject to the whims of corporate overlords who rarely (if ever) have the player's interests at heart, but they never really belong to the player at all. They belong exclusively to the game for which they were created. If a player wants to quit playing the game, they must also abandon their in-game treasures.
Blockchains are giving power and ownership back to the players, and it's about time. In this incredible and rapidly expanding world of technology it seems like such an outdated argument to be making, but the players (not the company) should own their gaming rewards. Blockchain, non-fungible tokens and games like Splinterlands are now making that possible.
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