Sticks and Stones may break your bones
And blades may pierce your skin,
But once you hear their nightly screams,
You'll never sleep again.
Splinter - Mortis
Set - Alpha/Beta
Class - Magic Ghoul
Size - Banshees have never been studied at close range, so no one is sure of their exact size. Even when they are summoned to tournament battle, the Banshees are obscured in size and no one is able to get a clear view. Those who look closely at them are cursed with endlessly watering eyes until they look away. Some say that the Banshee is merely a dark and disturbed energy trapped in a thin skin, like a bag. If this were true, the Banshees would be nearly weightless.
Lifespan - It is unknown whether the Screaming Banshees of the Death Mountains are true Dark Eternals, or some sort of hybrid beasts that have evolved in their own ways through centuries of seclusion. If they are indeed living, then the mountains have seen countless generations of Banshees since the time of the Splintering.
Habitat - Banshees live in only one place in the Splinterlands. In the tallest, most jagged peaks of the Raysco Range (also known as the Death Mountains), sometimes their shadows can be seen by moonlight in the haze. They do not take guests, but it is assumed that they dwell in high mountain caves. The storytellers of Beluroc say that they do not live in the mountains, but that they emerge each night from the nightmares of children and float to the peaks, where they scream.
Weapon - The voice of a Banshee is the only weapon it needs. In battle, their terrifying screams can be converged into a sort of sonic wave attack which wounds not only the target, but nearby enemies as well. Earplugs do not help.
Diet - It is widely rumored that Banshees feed on Dark Energy, the spirit essence that is released when creatures are destroyed. If they are in fact killing Belurocians by night, they always make it look like an accident.
Allies - Screaming Banshees have a polite tolerance for the people of the Beluroc valley, even though they are encroaching on what the Banshees consider their domain. Although they are extremely seclusive, Banshees are strong supporters of the Gloridax tournaments at Mount Mox. They are always eager to be summoned to battle, where they proudly represent the Death Splinter.
Enemies - The living people of Beluroc despise the nightly racket of the Screaming Banshees of the Death Mountains. Every week, in their Committee for the Removal of Screaming Banshees meeting, they get a little red tape closer to finally forming a plan. Still, they don’t get very much accomplished in their meetings; most of them haven’t had a good night’s sleep in years.
Pastimes - Most people assume that Banshees have normal lives of their own during the daytime, when they are not screaming. At night, it’s hard for anyone to get past the screaming. Truly, it’s horrible.
The True Story of Splinterlands
Once upon a time your game purchase meant something. You could go to the store and purchase a game, after which you would simply own that game. You could play as often as you'd like, because it was your game. As the game companies were one by one swallowed up by larger and larger game companies, a terrible thing happened to the gaming world. While the games themselves were always making improvements, the players were always throwing more and more of their hard-earned money into a corporate black hole from which they reaped no rewards.
How did the corporations convince the players to pay this money? Loot. They showered the players with in-game riches designed to create a sense of accomplishment, but with no real value. Not only are these in-game "assets" entirely subject to the whims of corporate overlords who rarely (if ever) have the player's interests at heart, but they never really belong to the player at all. They belong exclusively to the game for which they were created. If a player wants to quit playing the game, they must also abandon their in-game treasures.
Blockchains are giving power and ownership back to the players, and it's about time. In this incredible and rapidly expanding world of technology it seems like such an outdated argument to be making, but the players (not the company) should own their gaming rewards. Blockchain, non-fungible tokens and games like Splinterlands are now making that possible.
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