Splinterlands weekly battle dragons

DRAGONS WEEKLE BATTLE SPLINTERLANDS


09d39033160bb54ad6258196e3d9427631a19ff75f6768a3195cdc4502878322.png

 

c55387e7a11113586cc597f542a0ce5a4d5b316ae2193e3dea2e68c1d43b7461.pngCHALLENGE RULE

THEME: DRAGONS

+ Edition: ANY
+ Rarity: ANY
+ Element: DRAGON + ANY
+ Attack: ANY
+ Abilities: ANY

696abfca565813e86d062f8e8facace0b9864a864005d7ba4cf4dc78481bbd57.png

The dragons element allow you to play with the cards of this element and with one of the other element in game like water, fire, earth, life and death. I like the numbers of combination that you can create with the other element. Unfortunately, i don't own any dragons summoner and i use the free one, Drake of Arnak that give +1 armor to all the monsters on your team.

c55387e7a11113586cc597f542a0ce5a4d5b316ae2193e3dea2e68c1d43b7461.png

THE BATTLE

heavy-hitters.png

HEAVY HITTERS
All Monsters have the Knock Out ability.


earthquake.png

EARTHQUAKE
Non-flying Monsters take 2 Melee damage at the end of each round.

c55387e7a11113586cc597f542a0ce5a4d5b316ae2193e3dea2e68c1d43b7461.png

LINEUP

The manacap of the battle is 56 and the element allowed are: fire, water, dragons and earth. Based on the ruleset of the game the main focus for me are the flying monsters.

DRAKE OF ARNAK 

3427482651d27e025421c6563ab7b74eda463e2d9b7ec5b78906c5b057bf9e0a.png

I pick the dragons summoner that give to all my monsters +1 armor based on the fact that the earthquake damage are melee damages and the armor allow my monsters to survive one more turn.


HARKLAW

70c97198a0a0ad2d7398052331ac26675f4a6b9dc66dfec24e672cec3841da52.png

I pick the death summoner and i put as a tank the Harklaw with shield ability that reduce the damage taken by the earthquake. Is a strong tank with two melee damage, high health and decent armor. With his high mana cost is useful in the high manacap battle.


 

RIFTWING

12680c4210c17649c9c27e6d45459caa467e42e164639e91473ec7e4f0eb1f11.png

This monster is the pillar of my strategy. Thanks to his flying ability he does not take damage from the earthquake and increase his dodge ability in order to survive to the snipe attack. With the scavenger ability he increases his health when a monster die. In high manacap battle this ability is really strong because there are all slot full of monsters.

 

GARGOYA DEVIL

9a9cbf17590f6ba79cd5c04859b324ec78ea9d9ce826b3f6ff7bf06ad165bfee.png

Another flying monsters that does not take damage from earthquake. Is a ranged monster with close range ability that allow the monster to attack in first position. I like this card thanks to his armor and flying ability he can survive to hit the enemy with is two ranged damage.


CHAOS DRAGON

e89339ec27fbfa30cc37e1aa51684bd14532966f639d116736179cef1260c6c9.png

This card is a beast. His mana cost is justify with his statistics. With flying ability he does not take damage from earthquake. He has a high health, high speed and high magic damage. The scattershot ability that allow to hit a random enemy monster is so strong with high magic damage that can kill an enemy monster with one attack.

 

TOWER GRIFFIN

e28736f2e7760b9e26db72fbb1334bab377d27bfbde14593567000801bc3ae61.png

A neutral ranged monster with flying ability. I pick him only because with flying ability he can survive multiple turns and deal damage to the enemy monsters.


DJINN CHWALA

d9d550baa7750e11a252cf6a8ba14945a94a880c6962c4094d3c2586d4ab1c62.png

I pick in the last position Djinn Chwala because is a high armor and high health monster with thorns ability. I reduced the damage of my team to protect my flying monsters from sneak attack. I love thorns ability because you can neutralize enemy sneak attack in an easy way and kill enemy melee dps without any effort.



Take a look to the full battle here

c55387e7a11113586cc597f542a0ce5a4d5b316ae2193e3dea2e68c1d43b7461.png

I really like to play with Dragons summoner i love mix dragons cards with death cards. I won the battle thanks to the Chaos Dragon and Riftwing monsters. The enemy team did not have any sneak attack monster so my Djinn Chwala was useless. Earthquake help my to take down enemy monsters due to the fact that the enemy had only two flying monsters. Maybe my weak point was the earth summoner with magic damage, because with this manacap you can pick high magic damage monsters with high health that could easily kill my tank in one turn and then take down my lineup in a faster way compared to the damage of the earthquake.
c55387e7a11113586cc597f542a0ce5a4d5b316ae2193e3dea2e68c1d43b7461.png

What do you think about my game?
Let me know in the comment section!
Cheers!


Try Splinterlands and support me here.

How do you rate this article?


3

0

magicodoz
magicodoz

I'm an Italian guy. I have a master degree in biomedical engineering. Like most introvert guy, i love playing video games and i'm a Splinterlands player. I like also plants and playing sports like basketball and football!


Splinterlands Cronicles
Splinterlands Cronicles

Hi all! Let me introduce myself: I'm from Italy, i grow up in a small town near the sea. I graduated in the University of Bologna with a master degree in biomedical engineering and actually i work as R&D manager for an Italian biomedical company. I'm here to share my journey with you. I'm mainly focus on Splinterlands content because i really like play this game and i want to enjoy with you my passion!

Send a $0.01 microtip in crypto to the author, and earn yourself as you read!

20% to author / 80% to me.
We pay the tips from our rewards pool.