PUNZI

PUNZI Project Update, October 2026

PUNZI Project Update, October 2026

PUNZI WARS Expected November

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PUNZI Project Update, October 2026

In September we told you PUNZI WARS would launch in October, with the 25th as the latest. The 25th has come and gone, and the contracts are not yet deployed. Expected launch has now moved to November.

Here is the rundown.

The short version

  • Expected launch: now moved to November. The exact day will be announced on the day it happens.

  • Our standard: PUNZI perfection, not deadlines.

  • Smart contracts: complete, and in their final checks before deployment.

  • The dApp: built and final testing ready for launch.

  • All 64 PUNZIs: still accounted for, across 21 chains (plus Base).

  • The PUNZI Papers: (of 12 part series), essay 10 is out. Essay 11 is expected soon, and the Whitepaper shortly thereafter.

  • Official channels: announcements now come from Lens and NOSTR.

PUNZI perfection, not deadlines

Our standard has never been a date. It is PUNZI perfection, and it is the only thing that decides when PUNZI WARS goes live.

The reason is simple. The moment the contracts deploy, they are permanent, ownerless and immutable: no admin keys, no pause button, no upgrade path and no do-overs. Nobody is at the wheel, ever. Whatever we deploy is what PUNZI WARS will be, on every chain, for as long as those chains run. A deadline can be moved. A deployed contract cannot.

In the final week of our October window, two things also changed that a launch on schedule would have locked in forever:

  • Aerodrome replaced AERO with a new token. As part of its merger with Velodrome, Aerodrome has moved AERO to a new token contract, and old AERO now converts into the new one. PUNZI-AERO is now moving to the new AERO, so we will be ready at release.

  • Solidity released a new compiler. On 22 October, Solidity, the language every PUNZI contract is written in, released a new compiler version with a low-severity fix and a recommendation to upgrade before deploying. Contracts that can never be redeployed deserve the latest compiler, so we upgraded.

Neither could have been fixed after launch. Both were straightforward to fix before it.

We also have additional work and changes to make, and not something to just put a weekend into. So expected launch has been moved to November. For those who are regularly checking in on the project website, this will be a great reward because the day will be announced when launch itself happens. (Ordinarily, release dates are promises about the future. Ours will be news about the present.)

What comes next

The order of events from here:

  • Essay 11, Can Honesty and Transparency Fix Society’s Ponzi Problems?

  • The PUNZI WARS Whitepaper, the final paper in the series, with the complete mechanics of the game.

  • November: deployment and launch of the PUNZI WARS across 21 chains (plus Base), announced on the day it happens. Check our Lens and NOSTR accounts for official announcements.

If you missed it, essay 10, The Debt-Ponzi We All Find Ourselves Trapped In, is out now.

PUNZI WARS in brief

For anyone joining us now, here is the game in a few lines. The full mechanics wait for the Whitepaper.

  • 64 markets, one throne: 64 tokens chosen by 5,576 community votes from 300 candidates, deployed across 21 chains (plus Base).

  • The 8×8 matrix: 8 supply curves × 8 support curves = 64 pairings, and no two PUNZIs share a pairing.

  • 100% treasury backing: every PUNZI is backed by a treasury of real collateral held inside its own contract. Nothing in the contract lets anyone, the developers included, take it out except through the market itself.

  • Fair launch, ownerless: every market starts at zero supply, with no pre-mine, no team allocation and no presale. From launch, the contracts have no owner, no admin keys, no pause and no upgrade.

  • The one-way escalator: each PUNZI is designed, through its internal mechanics and an automated market, for Ponzi-like growth: every purchase advances the price along a curve that never moves back, and every sale burns the tokens sold.

  • Storm Mode & Token Burns: large sales trigger Storm Mode, which temporarily widens the spread to defend the treasury. All tokens sold are immediately burned. Trading carries on throughout.

  • Seven crowns: the 64 markets compete in seven categories (Market Cap, TVL, Velocity, Diversification, Growth, Burn Rate and Retention), scoring 64 points for first place down to 1 for last in each. The highest total takes the throne as the Reigning PUNZI.

64 curves. 7 crowns. One throne.

Official PUNZI channels and security notice

As launch approaches, impostors get busier. Rely on these.

Official sites

Every PUNZI contract carries these three names in its code, readable through its canonicalDomains() function:

Official announcements: Lens and NOSTR

Official PUNZI announcements come from our Lens and NOSTR accounts. Both are decentralised networks, where an account answers to its own keys rather than to a platform.

  • Lens: PUNZI, @punzi, readable on Hey or Palus

  • NOSTR: PUNZI, npub1eghcrfwpmm2a9wea8w5fj2letjtlh7a9n4hvfvwn8tvzkkagc3ws5rpnmq, readable on Primal

At launch, the verification notice, with every contract address and how to check it, will be pinned on both.

Beware of impostors

  • Nothing is deployed yet.

  • No presale, no whitelist, no airdrop. PUNZI has no presale, no seed round, no private allocation and no token claim site. Everything begins on-chain, in public, at launch.

  • PUNZI will not contact you. No DMs, no Discord, no Telegram.

--

Thank you for your patience. To everyone who voted, is following us in the PUNZI Papers, and has waited for a launch that is taking a little longer than expected, we thank you. We would rather be late than wrong. And you will not have to take our word for any of it: every contract will be on-chain, with its source published for anyone to check.

See you in November.

🦝 Team PUNZI

PUNZI WARS is a game and an on-chain experiment. It is not an investment. Participate at your own risk.

Visit us: punzi.xyz Follow us: Lens (Hey) · NOSTR (Primal)

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