Splinterlands Weekly Challenge Battle BATTLE MAGE SECRETS! Going the Distance

By jfang003 | jfang003 | 3 Jul 2023


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Every week there is a Splinterlands challenge to share a rule set using a specific card and on this week's post it is a battle with the Going the Distance rule set. I also encourage Splinterlands players to partake in the challenge because you get to try different strategies and earn some crypto in the process.

Rule set, Battle and Plan

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The ruleset this time is Unprotected and Going the Distance. This means that there is no armor and only ranged monsters can be used. There is also 15 mana available and I am left with the choice of every splinter except for dragon.

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The summoner I choose to use this time is Contessa L'ament for the -1 ranged attack and I can play my cards to the highest level.

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My plan is just to have a lineup using War Chaang up front to be my tank in case my opponent has the return fire ability. Then I have my damage dealers in the following 2 spots.

Round 1

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At first glance of my opponent's lineup, I think I have the stronger lineup because of my summoner. It reduces my opponent's damage by quite a bit and it will be more of an endurance to see if I can kill my opponents faster than they can kill me.

Round 2

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I killed off my opponent's first monster because I didn't miss any attacks. With this, I already have an advantage over my opponent, and depending on what happens this round, I can have this match won.

Round 3

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By taking out the next monster in my opponent's lineup, my opponent can't attack anymore. This means that this match is my win unless I miss every single attack for the next 18 rounds.

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As I expected, it was my win and I didn't have to wait long.

Conclusion

The battle this time around went exactly as I expected. The lineup I went for allowed me to reduce my opponent's damage and gave me a counter against the return fire monsters/summoners. Having War Chaang in front made my life much easier and it was able to tank all the hits my opponents did against me. I don't know why my opponent decided to use his summoner because snare doesn't sound that useful at all. It could help against flying monsters so you can land more hits but I just don't think there are that many flying monsters that you can use in the ranged ruleset with the low mana cap we have available. It could have been dangerous for me if my opponent decided to use more cards and not rely on a few monsters. After all, my strategy would end if War Chaang dies.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players play in a ruleset.

How do you rate this article?

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jfang003
jfang003

Gaming and Crypto Enthusiast


jfang003
jfang003

Gamer and Blockchain Enthusiast

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