First, let’s talk about NFTs.
There are many of us in this world that love investments and are always looking for the “new thing”. To be clear, NFTs (Non-Fungible Token) aren’t really new, just this way of tracking them through the block-chain is. In order for something to truly be an NFT, it needs a full record (untampered with) of everyone who has owned it, where and when it was created, when it passed ownership, and so on. The individual cards in DWWA (Doctor Who: Worlds Apart) are, in fact, NFTs and are tradeable on the open market like any NFT. They come with certificates of authenticity (received by email) and have a full record on the block-chain from the time they are created.
An NFT for certain people is exactly the same as a unique painting or piece of jewelry. NFTs are a post-post-modern status symbol and have their value as such. In this understanding, they are a good investment for those who exist in the social circles where these things are regarded as the symbols the owners believe them to be. One such circle is the DWWA discord server. These high-stakes investors gather to talk about their acquisitions with other like-minded individuals who reinforce their passions in an echo chamber of jealous remarks in a chorus of oohs, aahs, and green-eyed emojis.
The secondary market (which is already open even though the game itself is not yet playable) gives people who invested early a chance to sell their NFTs without transferring outside the system (getting transfers to work is a pain, but possible). People in the system can buy and sell the NFTs they want. Perhaps it has some significant number like the 10th Doctor with the serial number 10 or a Cyberking in a Cyberking card frame. As of my writing this, over $400,000 has exchanged hands in the DWWA marketplace. If you’re lucky enough to pull a very rare or very significant card out of a pack, people may pay a lot of money for it. The money is real, and yes, you can cash it out.
For people with limited funds, this can be absolutely disheartening. They watch people with collections that measure in the thousands as they struggle to break the hundred mark. Some people struggle to even get enough cards to fill a basic deck, nevermind a combination of cards that has any meaning. The contrast can drive individuals to madness (or at least to leave the discord and perhaps the game entirely).
On the bright side, when the game hits the real market and goes live, there is the promise that a full deck will be available to anyone who wants to play. This deck will be free, and will be 40 NFTs. Can you imagine how valueless the NFTs in these decks will be? Let’s hope they’re not the same cards for which people are paying as much as $2,000 USD (I’ve been assured they won’t be). Still, it will be nice to be able to play for free. * Correction! It was brought to my attention that players, in fact, will receive 3 playable decks of non-tradable cards for use in game only. The free version will not contain NFTs (of course, this may still effect the values in a lesser way than I had previously thought). The cards in these 3 decks (120 cards in all) will be usable as the preconstructed decks or in any combination (including in decks with your NFTs). There is one deck based on the Cybermen, one for Daleks, and one for Silurians, and they're all free!* (Thank you to Daniel Edwards for the information.)
*Also, expanding on a basic level is absolutely affordable. The basic packs that contain core frames are $5 USD for 5 cards. These frames also gain XP and level up to get slightly more advanced frames. They can go from Basic (blue), to Bronze, to Silver, to Gold, and I believe, to Black Diamond.* (Edit suggested by a member of the discord.)
*I originally, admittedly, ignored the Pandaks system. This is an in-game currency that a participant earns in various ways. The most common way of earning Pandaks is by simply signing in. At 10 Pandaks for each day you just visit the website, it seems great. You can also earn Pandaks through special contests and by referring friends (I'll likely earn Pandaks if you join through my referral link at the end of this article). I've also come to understand that there will be more ways to earn in the future, probably through actual gameplay. The drawback is that 10 Pandaks is the equivalent of 1 US dime. It would take signing in for 50 days to earn one core pack. Admittedly, we'll all probably get there, and there will likely be a plethora of opportunities for more. This is, of course, mostly conjecture.* (Thank you to Ian Paget for the suggestion.) *It has been confirmed that Pandaks will definitely be earned through PvP gameplay, though the powers-that-be have yet to announce amounts. (Thanks again Daniel Edwards for the confirmation)
The world of collectible card games is as fascinating as it is expansive. Covering TCGs (tradable card games) and LCGs (living card games), the idea that you own pieces for a game and can customise the way you play said game was a revolution in gaming that allowed for a massive industry to form and truly reinvent an entire hobby. There are games that have been going strong in the market for decades - like Magic:The Gathering, Pokemon, and YuGiOh - and others that have long since died off - like Vampire: The Eternal Struggle, Overpower, or Duel Masters - and many, many more are imagined and possibly released each and every year.
Very few hold an IP (intellectual property) that is recognizable, even fewer offer an original gaming experience to its players, and nearly none have both. The key for gamers is going to be the experience. Does DWWA offer something we can’t get somewhere else? The answer is yet unclear. So far, we can see that the game will play much like a magic clone with only one mana type; in other words, Hearthstone. Unlike Hearthstone where you place cards into a pool to represent your available resources (essentially putting them out of play), DWWA keeps track digitally. This eliminates the need for “energy tokens” like we saw in Zatch Bell, though we can consider it the same as it will appear in a bank on the screen. The amount of resources a player has is dictated by the turn number, just like Zatch Bell, but unlike good ol’ Zatch, there are cards in DWWA that can temporarily, or indeed permanently affect the bank.
If the game ends up playing very well with some original idea, or at least a balanced gameplay with an original combination of mechanics, that will go a long way to the NFTs holding their value. If, on the other hand, the game offers little in way of uniqueness or clashes with the Doctor Who IP in any way, expect the market to drop intensely. If the game is a flop, at least the IP itself can hold up to a degree.
*New Information! There are, or will be, contests on various social media platforms that have actual packs as prizes! So if you do get involved here, make sure to follow on all the different platforms for every chance at winning packs for free. For instance, there will be an upcoming contest on Twitter with a prize pack valued at or above $75 USD! There are also regular contests on the Discord. (Thanks, yet again, for the information Daniel Edwards!)
WHO is this really for?
If you are not a whovian, not an NFT collector, and not a CCG player, just walk away. DWWA is for individuals who are at least one of these. The nice thing here is that someone with one or two of these affectations has a gateway to whatever they’re missing. The advantage will go to whomever may come to understand all three markets at once. An NFT collector will see cards fluctuate in ways that other NFTs don’t, but probably had the investment made early to take advantage of serial 1 cards. A CCG player will understand those fluctuations and how they’re related to the tournaments. Whovians will understand the significance of certain character interactions and combinations earlier than a CCG player will be able to devise, giving the Whovian an advantage there. DWWA is capable of bridging the gaps and allowing people to come together. It remains to be seen if it will.
If you’re convinced and ready to join us, please click my link here (I do get some small limited benefits if you do):
I appreciate it.
On a personal note...
When I first wrote this piece, I expected it to be ignored. I've been very touched that first, people came in droves to read this article, second, people actually came to me to make sure my information was correct, and third, the community has been welcoming and seems to appreciate my work here. I want to personally thank all the members of the community for being so welcoming to me, as I have only been involved here for just under two weeks (as confirmed by my 130 Pandaks at the time of this edit). The patience everyone has had, and the polite way in which everyone has dispensed information to me has been amazing. I, for one, plan to remain an active member of the DWWA community. Allons-y!
Where can I learn more?
Of course, one of the best places to learn about DWWA is the official website.
There is a comprehensive wiki for the game here:
HSY wrote some articles on the functionality of the systems in DWWA. Links to these articles are here:
My other article also holds some information (I hope):
Images provided by various artists at Pixabay.