1C is supplying the gaming market with interesting titles, which are missing in order to be among the best. This is not the case with the Re-Legion - a futuristic strategy that is truly imaginative, but has some drawbacks that significantly lower the overall impression. Anyway, if you want the original RTS, you're in the right place, you just have to be tolerant enough.
Many games are convincing us that the future will not be pink. They claim it and Re-Legion and the main protagonists who reject the rules of a hypocritical and stagnant cyberpunk world under the rule of corporations. Ordinary people nourish and their existence is insignificant and focused only on fulfilling the basic needs of life. Elion wants to change it and become the initiator of the system's rebellion. With the help of friends and citizens he can convince him to stand on his side, he may succeed. And thanks to the cult.
So you will become the head of the cult, and it will depend on the initial choice for what it will tend to and how the people will perceive you. Each of the three forms of cult has a slightly different structure; And in order to succeed, you must first and foremost convert citizens who stand or run in the streets. You can chase them one at a time, or use the ability to convince a group of people within your reach. In this way, you are gathering your faithful, whom you can then send to battle, or gather at your sanctuary, which you must not lose. It needs to be defended against robots to secure the city, but also members of enemy cults.

You must not miss out on your most loyal, that is, a few heroes who will either be engaged in combat or support activities, but when any of them is lost, you will lose the mission. The main characters who are not allowed to die and need to be constantly wary of them are already in the games and even in this life complicate you. Especially in conjunction with poor artificial intelligence - whether your followers or enemies. Because the heroes often throw themselves against the hostile persecution, and they will succumb, of course.
There are no advanced commands to prevent heroes and troops from entering into open conflicts, for example. You can only ask them to stand bluntly in place, but that's all. And when they are at risk, what the game does not even warn you about, you can use the instruction to shout to the sanctuary. However, it may not be safe there either, and be sure that the heroes will run across streets that are infested with enemies and not through the places you've already cleared. Unnecessary deaths of heroes, who are often involved in a fateful struggle, even when you try to keep them in the loop, can also defeat a well-played mission. And when it repeats, it's frustrating.
But your main character - the Prophet can fall, and then you can revive it for a greasy summons in the form of a clone or by taking over the body of one of your believers, but others will not accept it with enthusiasm. It is a pity that other heroes do not have such a possibility, or their bodies could remain on the street until you resurrect them with another hero. Or you could free them from captivity. Certainly it would be more acceptable, and it would support gameplay that has an interesting basis, just paying for unreasonable things.
In the city you can control the selected buildings, which then provide useful improvements or necessary resources. These are two - faith and credits. To ensure a steady flow of faith, place the characters you transformed into worshipers near the temple, where they obediently pray. Credits generate cryptobanks, with which you connect hackers again. In addition, you receive credits for every citizen your prophet has converted. And a nice amount to beat out of special characters, such as a drug dealer

With these resources, you can buy upgrades in buildings and transform civilians into not only worshipers and hackers, but also fighters. Shooters and specialists, for example camouflage, complement the fanatics who fight close. And you can also create preachers who then walk the streets automatically and convert people around you instead of you. And a few more professions will be added. Then you use your faithful to conquer key buildings and sectors of the city and you have to defeat your enemies. At times, you have the chance to conquer them without a fight, for example if you suggest to a particular group that you give it protection.
Anyway, you should also think about defending your fought positions, where enemies are coming from several sides. It is ideal to use the ability of hackers to create defensive turrets to which you will build some shooters. However, it is a pity that every hacker can only create one turret and each one also has one drone - and only if you first have the appropriate skills unlocked. The population limit of your believers is limited, but it can be enhanced by improvements in buildings and also help dogmas where you invest points in different specialties.
The game offers only a campaign that is basically identical regardless of your chosen cult, and then you can replay missions that have already passed through the menu. But apparently you will not use this opportunity, because the extraction itself is quite dull, basically you repeat a monotonous process of conquering sectors and converting people. And I can't even revive tasks that try to be diverse, but ultimately their course is very similar and uninteresting, without the absence of deeper tactics. It is necessary to fight somewhere and from there again somewhere else - it is fast for you.
To do this, the logs puts you in control and a user interface, which should be intuitive, but it doesn't work together anyway. Marking only the hero himself, without the crowd being chosen, is often a grandmother, and clicking on the character's icon doesn't usually solve it. Likewise, you won't see the hero get to the forefront of the camera after the selection. You can only access the enhancement buildings by searching them on the map. And there is more error. For example, the icon of the prophet will disappear completely, and then it will be time-consuming to look for it with wide-spread eyes in the field. At least you can rotate and approach the terrain. Other times, two icons of the same hero appeared on the screen, no dogma could be used. It wants patches, lots of patches, but so far there was just some minor patch that didn't solve much.

If nothing else, at least it has a decent atmosphere and looks out onto the streets in bold colors with a dark background, looking upward. It is not dazzling and missing the details, but there is a believable cyberpunk city in front of you. Music fits, dubbing is average, overall, audiovisual processing is acceptable.
The Re-Legion has a well-chosen theme and environment, and some good ideas cannot be overwritten by the authors, but they have not been able to work enough into the game. An attractive background could be matured into a great strategy in the hands of more skilled developers, but in a given design it seems somewhat empty. The campaign is dull and dull, and it is also degraded by artificial intelligence and heroes who are more of a burden than benefit, and mistakes and sterile missions. The whole is kind of non-greasy and the result unconvincing. And that's really a shame.