It's been a while since I took a good look at the status of some of the game's core assets, such as Node Licenses and Previous Collection Packs. A great website to get this data in a simple and straightforward way is Splintercards, which presents graphs with detailed information about these items from the Splinterlands web3 game on its home page. Come and find out what the status of Splinterlands' core assets is!
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[ENGLISH VERSION]
Splinterlands' Main NFT Assets
When we think of main assets, tokens usually come to mind. But in addition to them, NFT games, as the name suggests, have some NFTs that are of great importance to the game. So, this time we will understand what is happening with Node Licenses, has the start of testing changed interest? But beyond that, we will look at packs from previous collections, understanding whether they are still relevant and whether there is an asymmetry between pack value and card value.
Node Licenses
One of Splinterlands' main assets should be the Node Licenses, as they will be responsible for decentralizing the game, verifying transactions, and connecting to the blockchain. However, since the launch the number of licenses purchased remains at 5008, as their cost in official sales is much higher than the licenses sold on the secondary market. Even after the novelty and the beginning of the implementation of the node license functions, we see its price being negotiated with a minimum close to 250 and a maximum close to 400, with an average closer to 350.
I believe that what has kept players from acquiring new licenses is the cost of keeping the code running on a machine, which only becomes worthwhile if the player has many licenses. There is still uncertainty regarding the rewards on the SPS side, because there is not much clarity regarding the rewards after the distribution of SPS allocated to the nodes is finished. The DAO may decide to keep it, but it may also decide not to keep it.
Previous Collection Packs
Even with the separation between game modes (modern and wild), the old collections have their uses, some with more points on the cards for the lands, but in relation to the game, each collection brings a unique way of playing for that combination of cards, and can be used in Wild, Lands, Survival, Brawls and Tournaments. Currently, when we compare the price of packs on the secondary market to the estimated value of the cards contained in those packs, most packs from older sets have an estimated value of the cards higher than the price of the pack. However, there is an important observation to make regarding this estimated value.
The estimated value of the pack is calculated using the listing price, and the use of both potions (legendary and gold) and gold cap, which may be accounting for several high-value cards, but which may not necessarily have a demand at that listing price. Thus, the estimated price calculation is considering an average to positive scenario of cards being sold at the listing price. However, the safest thing to do would be to consider the bid price of the cards, which, although there are large differences compared to the listing, are the immediate value and liquidity that players are willing to pay for the cards.
Of course, there are still some packs that do not follow this same pattern, such as the Untamed pack, which has an estimated value lower than its value on the secondary market, perhaps because it is an older collection and contains powerful cards. There is also the Riftwatchers, which has a value and cost practically the same.




